Package com.badlogic.gdx.physics.box2d

Examples of com.badlogic.gdx.physics.box2d.Box2DDebugRenderer


    skeleton.updateWorldTransform();

    // See Box2DTest in libgdx for more detailed information about Box2D setup.
    camera = new OrthographicCamera(48, 32);
    camera.position.set(0, 16, 0);
    box2dRenderer = new Box2DDebugRenderer();
    createWorld();

    // Create a body for each attachment. Note it is probably better to create just a few bodies rather than one for each
    // region attachment, but this is just an example.
    for (Slot slot : skeleton.getSlots()) {
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