skeleton.updateWorldTransform();
// See Box2DTest in libgdx for more detailed information about Box2D setup.
camera = new OrthographicCamera(48, 32);
camera.position.set(0, 16, 0);
box2dRenderer = new Box2DDebugRenderer();
createWorld();
// Create a body for each attachment. Note it is probably better to create just a few bodies rather than one for each
// region attachment, but this is just an example.
for (Slot slot : skeleton.getSlots()) {