Package com.badlogic.gdx.graphics.glutils

Examples of com.badlogic.gdx.graphics.glutils.ShapeRenderer


    this(true, true, false);
  }

  public Box2DDebugRenderer (boolean drawBodies, boolean drawJoints, boolean drawAABBs) {
    // next we setup the immediate mode renderer
    renderer = new ShapeRenderer();

    // next we create a SpriteBatch and a font
    batch = new SpriteBatch();

    mLower = new Vector2();
View Full Code Here


        m_stage = s;
    }

    @Override
    public void draw(SpriteBatch sb, float f) {
        ShapeRenderer shapeRenderer = new ShapeRenderer();
        sb.end();
        shapeRenderer.setProjectionMatrix(m_stage.getCamera().combined);
        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
        shapeRenderer.setColor(1, 1, 1, 1);
        shapeRenderer.line(x, y, m_x2, m_y2);
        shapeRenderer.end();
        sb.begin();

    }
View Full Code Here

    spriteManager = new SpriteManager(game);
    // Inicializa el creador de niveles
    levelManager = new LevelManager(spriteManager);
    levelManager.readCurrentLevelFile();
   
    shapeRenderer = new ShapeRenderer();
  }
View Full Code Here

    if (debug) drawDebug();
  }

  private void drawDebug () {
    if (debugShapes == null) {
      debugShapes = new ShapeRenderer();
      debugShapes.setAutoShapeType(true);
    }

    if (debugUnderMouse || debugParentUnderMouse || debugTableUnderMouse != Debug.none) {
      screenToStageCoordinates(stageCoords.set(Gdx.input.getX(), Gdx.input.getY()));
View Full Code Here

  }

  public Box2DDebugRenderer (boolean drawBodies, boolean drawJoints, boolean drawAABBs, boolean drawInactiveBodies,
    boolean drawVelocities, boolean drawContacts) {
    // next we setup the immediate mode renderer
    renderer = new ShapeRenderer();

    // next we create a SpriteBatch and a font
    batch = new SpriteBatch();

    lower = new Vector2();
View Full Code Here

    bonzai32 = Configuration.bonzai32;
    bonzai24 = Configuration.bonzai24;

    // ========

    sr = new ShapeRenderer();

    followerParticle = new ParticleEmitter();

    try {
      followerParticle.load(Gdx.files.internal("data/fx/particle").reader(2024));
View Full Code Here

  static private final Color slotLineColor = new Color(0, 0, 1, 0.5f);

  private ShapeRenderer renderer;

  public SkeletonRendererDebug () {
    renderer = new ShapeRenderer();
  }
View Full Code Here

    followerTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
   
    bulletTexture = new Texture("data/bullet.png");
    bulletTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
   
    sr = new ShapeRenderer();
   
    exhaust = new ParticleEmitter();
   
    try {
      exhaust.load(Gdx.files.internal("data/exhaust").reader(2024));
View Full Code Here

  }

  public Box2DDebugRenderer (boolean drawBodies, boolean drawJoints, boolean drawAABBs, boolean drawInactiveBodies,
    boolean drawVelocities) {
    // next we setup the immediate mode renderer
    renderer = new ShapeRenderer();

    // next we create a SpriteBatch and a font
    batch = new SpriteBatch();

    lower = new Vector2();
View Full Code Here

public class TexturePackerTest extends ApplicationAdapter {
  ShapeRenderer renderer;
  Array<Page> pages;

  public void create () {
    renderer = new ShapeRenderer();
  }
View Full Code Here

TOP

Related Classes of com.badlogic.gdx.graphics.glutils.ShapeRenderer

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.