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package mage.sets.avacynrestored;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* @author noxx
*/
public class VanguardsShield extends CardImpl {
public VanguardsShield(UUID ownerId) {
super(ownerId, 223, "Vanguard's Shield", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "AVR";
this.subtype.add("Equipment");
// Equipped creature gets +0/+3 and can block an additional creature.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(0, 3)));
// Equipped creature can block an additional creature. (static abilit of equipment, no ability that will be gained to equiped creature!)
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new VanguardsShieldEffect()));
// Equip {3}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
}
public VanguardsShield(final VanguardsShield card) {
super(card);
}
@Override
public VanguardsShield copy() {
return new VanguardsShield(this);
}
}
class VanguardsShieldEffect extends ContinuousEffectImpl {
public VanguardsShieldEffect() {
super(Duration.WhileOnBattlefield, Outcome.AddAbility);
staticText = "Equipped creature can block an additional creature";
}
public VanguardsShieldEffect(final VanguardsShieldEffect effect) {
super(effect);
}
@Override
public VanguardsShieldEffect copy() {
return new VanguardsShieldEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent perm = game.getPermanent(source.getSourceId());
if (perm != null && perm.getAttachedTo() != null) {
Permanent equipped = game.getPermanent(perm.getAttachedTo());
if (equipped != null) {
switch (layer) {
case RulesEffects:
// maxBlocks = 0 equals to "can block any number of creatures"
if (equipped.getMaxBlocks() > 0) {
equipped.setMaxBlocks(equipped.getMaxBlocks() + 1);
}
break;
}
return true;
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}