Package forestry.factory

Source Code of forestry.factory.GuiHandlerFactory

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.factory;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

import forestry.core.GuiHandlerBase;
import forestry.core.network.GuiId;
import forestry.factory.gadgets.MachineBottler;
import forestry.factory.gadgets.MachineCarpenter;
import forestry.factory.gadgets.MachineCentrifuge;
import forestry.factory.gadgets.MachineFabricator;
import forestry.factory.gadgets.MachineFermenter;
import forestry.factory.gadgets.MachineMoistener;
import forestry.factory.gadgets.MachineRaintank;
import forestry.factory.gadgets.MachineSqueezer;
import forestry.factory.gadgets.MachineStill;
import forestry.factory.gadgets.TileWorktable;
import forestry.factory.gui.ContainerBottler;
import forestry.factory.gui.ContainerCarpenter;
import forestry.factory.gui.ContainerCentrifuge;
import forestry.factory.gui.ContainerFabricator;
import forestry.factory.gui.ContainerFermenter;
import forestry.factory.gui.ContainerMoistener;
import forestry.factory.gui.ContainerRaintank;
import forestry.factory.gui.ContainerSqueezer;
import forestry.factory.gui.ContainerStill;
import forestry.factory.gui.ContainerWorktable;
import forestry.factory.gui.GuiBottler;
import forestry.factory.gui.GuiCarpenter;
import forestry.factory.gui.GuiCentrifuge;
import forestry.factory.gui.GuiFabricator;
import forestry.factory.gui.GuiFermenter;
import forestry.factory.gui.GuiMoistener;
import forestry.factory.gui.GuiRaintank;
import forestry.factory.gui.GuiSqueezer;
import forestry.factory.gui.GuiStill;
import forestry.factory.gui.GuiWorktable;

public class GuiHandlerFactory extends GuiHandlerBase {

  @Override
  public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {

    if (id >= GuiId.values().length)
      return null;

    switch (GuiId.values()[id]) {

    case BottlerGUI:
      return new GuiBottler(player.inventory, (MachineBottler) getTileForestry(world, x, y, z));

    case CarpenterGUI:
      return new GuiCarpenter(player.inventory, (MachineCarpenter) getTileForestry(world, x, y, z));

    case CentrifugeGUI:
      return new GuiCentrifuge(player.inventory, (MachineCentrifuge) getTileForestry(world, x, y, z));

    case FabricatorGUI:
      return new GuiFabricator(player.inventory, (MachineFabricator) getTileForestry(world, x, y, z));

    case FermenterGUI:
      return new GuiFermenter(player.inventory, (MachineFermenter) getTileForestry(world, x, y, z));

    case MoistenerGUI:
      return new GuiMoistener(player.inventory, (MachineMoistener) getTileForestry(world, x, y, z));

    case RaintankGUI:
      return new GuiRaintank(player.inventory, (MachineRaintank) getTileForestry(world, x, y, z));

    case SqueezerGUI:
      return new GuiSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));

    case StillGUI:
      return new GuiStill(player.inventory, (MachineStill) getTileForestry(world, x, y, z));

    case WorktableGUI:
      return new GuiWorktable(player, (TileWorktable)getTileForestry(world, x, y, z));
     
    default:
      return null;

    }
  }

  @Override
  public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {

    if (id >= GuiId.values().length)
      return null;

    switch (GuiId.values()[id]) {

    case BottlerGUI:
      return new ContainerBottler(player.inventory, (MachineBottler) getTileForestry(world, x, y, z));

    case CarpenterGUI:
      return new ContainerCarpenter(player.inventory, (MachineCarpenter) getTileForestry(world, x, y, z));

    case CentrifugeGUI:
      return new ContainerCentrifuge(player.inventory, (MachineCentrifuge) getTileForestry(world, x, y, z));

    case FabricatorGUI:
      return new ContainerFabricator(player.inventory, (MachineFabricator) getTileForestry(world, x, y, z));

    case FermenterGUI:
      return new ContainerFermenter(player.inventory, (MachineFermenter) getTileForestry(world, x, y, z));

    case MoistenerGUI:
      return new ContainerMoistener(player.inventory, (MachineMoistener) getTileForestry(world, x, y, z));

    case RaintankGUI:
      return new ContainerRaintank(player.inventory, (MachineRaintank) getTileForestry(world, x, y, z));

    case SqueezerGUI:
      return new ContainerSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));

    case StillGUI:
      return new ContainerStill(player.inventory, (MachineStill) getTileForestry(world, x, y, z));

    case WorktableGUI:
      return new ContainerWorktable(player, (TileWorktable) getTileForestry(world, x, y, z));
     
    default:
      return null;

    }
  }

}
TOP

Related Classes of forestry.factory.GuiHandlerFactory

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.