case SqueezerGUI:
return new ContainerSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));
case StillGUI:
return new ContainerStill(player.inventory, (MachineStill) getTileForestry(world, x, y, z));
case WorktableGUI:
return new ContainerWorktable(player, (TileWorktable) getTileForestry(world, x, y, z));
default: