Package org.jbox2d.dynamics

Examples of org.jbox2d.dynamics.Body.createFixture()


      shape.set(v2, v3);
      shape.m_hasVertex0 = true;
      shape.m_hasVertex3 = true;
      shape.m_vertex0.set(v1);
      shape.m_vertex3.set(v4);
      ground.createFixture(shape, 0.0f);

      shape.set(v3, v4);
      shape.m_hasVertex0 = true;
      shape.m_hasVertex3 = true;
      shape.m_vertex0.set(v2);
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      shape.set(v3, v4);
      shape.m_hasVertex0 = true;
      shape.m_hasVertex3 = true;
      shape.m_vertex0.set(v2);
      shape.m_vertex3.set(v5);
      ground.createFixture(shape, 0.0f);

      shape.set(v4, v5);
      shape.m_hasVertex0 = true;
      shape.m_hasVertex3 = true;
      shape.m_vertex0.set(v3);
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      shape.set(v4, v5);
      shape.m_hasVertex0 = true;
      shape.m_hasVertex3 = true;
      shape.m_vertex0.set(v3);
      shape.m_vertex3.set(v6);
      ground.createFixture(shape, 0.0f);

      shape.set(v5, v6);
      shape.m_hasVertex0 = true;
      shape.m_hasVertex3 = true;
      shape.m_vertex0.set(v4);
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      shape.set(v5, v6);
      shape.m_hasVertex0 = true;
      shape.m_hasVertex3 = true;
      shape.m_vertex0.set(v4);
      shape.m_vertex3.set(v7);
      ground.createFixture(shape, 0.0f);

      shape.set(v6, v7);
      shape.m_hasVertex0 = true;
      shape.m_vertex0.set(v5);
      ground.createFixture(shape, 0.0f);
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      ground.createFixture(shape, 0.0f);

      shape.set(v6, v7);
      shape.m_hasVertex0 = true;
      shape.m_vertex0.set(v5);
      ground.createFixture(shape, 0.0f);
    }

    {
      BodyDef bd = new BodyDef();
      bd.type = BodyType.DYNAMIC;
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      Body body = m_world.createBody(bd);

      CircleShape shape = new CircleShape();
      shape.m_radius = 0.5f;

      body.createFixture(shape, 1.0f);
    }

    {
      BodyDef bd = new BodyDef();
      bd.type = BodyType.DYNAMIC;
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      Body body = m_world.createBody(bd);

      PolygonShape shape = new PolygonShape();
      shape.setAsBox(0.5f, 0.5f);

      body.createFixture(shape, 1.0f);
    }
  }

  @Override
  public String getTestName() {
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      BodyDef bd = new BodyDef();
      Body ground = getWorld().createBody(bd);

      EdgeShape shape = new EdgeShape();
      shape.set(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
      ground.createFixture(shape, 0.0f);
    }

    {
      Vec2 vertices[] = new Vec2[3];
      vertices[0] = new Vec2(-0.5f, 0.0f);
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      BodyDef bd = new BodyDef();
      Body ground = getWorld().createBody(bd);

      EdgeShape shape = new EdgeShape();
      shape.set(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
      ground.createFixture(shape, 0.0f);
    }

    {
      PolygonShape shape = new PolygonShape();
      shape.setAsBox(13.0f, 0.25f);
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      BodyDef bd = new BodyDef();
      bd.position.set(-4.0f, 22.0f);
      bd.angle = -0.25f;

      Body ground = getWorld().createBody(bd);
      ground.createFixture(shape, 0.0f);
    }

    {
      PolygonShape shape = new PolygonShape();
      shape.setAsBox(0.25f, 1.0f);
View Full Code Here

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