shape.set(new Vec2(-10.0f, 0.0f), new Vec2(-10.0f, 20.0f));
ground.createFixture(shape, 0.0f);
// Right wall
shape.set(new Vec2(10.0f, 0.0f), new Vec2(10.0f, 20.0f));
ground.createFixture(shape, 0.0f);
// Roof
shape.set(new Vec2(-10.0f, 20.0f), new Vec2(10.0f, 20.0f));
ground.createFixture(shape, 0.0f);
}