//check for any explosions
server.checkExplodeIndustrialZone(currentCoords, vPhaseReport);
//Add smoke (unless we are in a tornado)
boolean bInferno = currentHex.terrainLevel(Terrains.FIRE) == 2;
if (game.getPlanetaryConditions().getWindStrength() < PlanetaryConditions.WI_TORNADO_F13) {
ArrayList<Coords> smokeList = new ArrayList<Coords>();
smokeList.add(new Coords(Coords.xInDir(currentXCoord, currentYCoord, windDirection), Coords.yInDir(currentXCoord, currentYCoord, windDirection)));
smokeList.add(new Coords(Coords.xInDir(currentXCoord, currentYCoord, (windDirection+1)%6), Coords.yInDir(currentXCoord, currentYCoord, (windDirection+1)%6)));