IHex currentHex = board.getHex(currentXCoord, currentYCoord);
//check for fires and potentially put them out
if (currentHex.containsTerrain(Terrains.FIRE)) {
//only standard fires get put out
if(currentHex.terrainLevel(Terrains.FIRE) == 1) {
if(conditions.putOutFire()) {
server.removeFire(currentCoords, "weather conditions");
}
} else {
//inferno fires should become regular fires