elevation = nextElevation;
addReport(crashVTOLorWiGE((VTOL) entity, true, distance, curPos, elevation, table));
if ((nextHex.containsTerrain(Terrains.WATER) && !nextHex.containsTerrain(Terrains.ICE)) || nextHex.containsTerrain(Terrains.WOODS) || nextHex.containsTerrain(Terrains.JUNGLE)) {
addReport(destroyEntity(entity, "could not land in crash site"));
} else if (elevation < nextHex.terrainLevel(Terrains.BLDG_ELEV)) {
Building bldg = game.getBoard().getBuildingAt(nextPos);
// If you crash into a wall you want to stop in the hex
// before the wall not in the wall
// Like a building.