Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Creature.calcStat()


          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
          _s.add("==Counterattack Rate: " + pl.calcStat(Stats.COUNTER_ATTACK, null, null));
          _s.add("==Pole Attack Angle: " + pl.calcStat(Stats.POLE_ATTACK_ANGLE, null, null));
          _s.add("==Pole Target Count: " + pl.calcStat(Stats.POLE_TARGET_COUNT, 1, null, null));
          _s.add("==========DONE.");
          for (String s : _s)
          {
            Functions.sendDebugMessage(activeChar, s);
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          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
          _s.add("==Counterattack Rate: " + pl.calcStat(Stats.COUNTER_ATTACK, null, null));
          _s.add("==Pole Attack Angle: " + pl.calcStat(Stats.POLE_ATTACK_ANGLE, null, null));
          _s.add("==Pole Target Count: " + pl.calcStat(Stats.POLE_TARGET_COUNT, 1, null, null));
          _s.add("==========DONE.");
          for (String s : _s)
          {
            Functions.sendDebugMessage(activeChar, s);
          }
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      return;
    }
    StringBuilder dialog = new StringBuilder("<html><body><center><font color=\"LEVEL\">");
    dialog.append(nameNpc(npc)).append("<br></font></center><table width=\"80%\">");
    boolean hasResist;
    hasResist = addResist(dialog, "Fire", npc.calcStat(Stats.DEFENCE_FIRE, 0, null, null));
    hasResist |= addResist(dialog, "Wind", npc.calcStat(Stats.DEFENCE_WIND, 0, null, null));
    hasResist |= addResist(dialog, "Water", npc.calcStat(Stats.DEFENCE_WATER, 0, null, null));
    hasResist |= addResist(dialog, "Earth", npc.calcStat(Stats.DEFENCE_EARTH, 0, null, null));
    hasResist |= addResist(dialog, "Light", npc.calcStat(Stats.DEFENCE_HOLY, 0, null, null));
    hasResist |= addResist(dialog, "Darkness", npc.calcStat(Stats.DEFENCE_UNHOLY, 0, null, null));
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      return false;
    }
    double mpConsume2 = skill.getMpConsume2();
    if (skill.isMagic())
    {
      mpConsume2 = actor.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, mpConsume2, target, skill);
    }
    else
    {
      mpConsume2 = actor.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, mpConsume2, target, skill);
    }
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    {
      mpConsume2 = actor.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, mpConsume2, target, skill);
    }
    else
    {
      mpConsume2 = actor.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, mpConsume2, target, skill);
    }
    if (actor.getCurrentMp() < mpConsume2)
    {
      return false;
    }
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    }
    StringBuilder dialog = new StringBuilder("<html><body><center><font color=\"LEVEL\">");
    dialog.append(nameNpc(npc)).append("<br></font></center><table width=\"80%\">");
    boolean hasResist;
    hasResist = addResist(dialog, "Fire", npc.calcStat(Stats.DEFENCE_FIRE, 0, null, null));
    hasResist |= addResist(dialog, "Wind", npc.calcStat(Stats.DEFENCE_WIND, 0, null, null));
    hasResist |= addResist(dialog, "Water", npc.calcStat(Stats.DEFENCE_WATER, 0, null, null));
    hasResist |= addResist(dialog, "Earth", npc.calcStat(Stats.DEFENCE_EARTH, 0, null, null));
    hasResist |= addResist(dialog, "Light", npc.calcStat(Stats.DEFENCE_HOLY, 0, null, null));
    hasResist |= addResist(dialog, "Darkness", npc.calcStat(Stats.DEFENCE_UNHOLY, 0, null, null));
    hasResist |= addResist(dialog, "Bleed", npc.calcStat(Stats.BLEED_RESIST, 0, null, null));
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    StringBuilder dialog = new StringBuilder("<html><body><center><font color=\"LEVEL\">");
    dialog.append(nameNpc(npc)).append("<br></font></center><table width=\"80%\">");
    boolean hasResist;
    hasResist = addResist(dialog, "Fire", npc.calcStat(Stats.DEFENCE_FIRE, 0, null, null));
    hasResist |= addResist(dialog, "Wind", npc.calcStat(Stats.DEFENCE_WIND, 0, null, null));
    hasResist |= addResist(dialog, "Water", npc.calcStat(Stats.DEFENCE_WATER, 0, null, null));
    hasResist |= addResist(dialog, "Earth", npc.calcStat(Stats.DEFENCE_EARTH, 0, null, null));
    hasResist |= addResist(dialog, "Light", npc.calcStat(Stats.DEFENCE_HOLY, 0, null, null));
    hasResist |= addResist(dialog, "Darkness", npc.calcStat(Stats.DEFENCE_UNHOLY, 0, null, null));
    hasResist |= addResist(dialog, "Bleed", npc.calcStat(Stats.BLEED_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Poison", npc.calcStat(Stats.POISON_RESIST, 0, null, null));
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    dialog.append(nameNpc(npc)).append("<br></font></center><table width=\"80%\">");
    boolean hasResist;
    hasResist = addResist(dialog, "Fire", npc.calcStat(Stats.DEFENCE_FIRE, 0, null, null));
    hasResist |= addResist(dialog, "Wind", npc.calcStat(Stats.DEFENCE_WIND, 0, null, null));
    hasResist |= addResist(dialog, "Water", npc.calcStat(Stats.DEFENCE_WATER, 0, null, null));
    hasResist |= addResist(dialog, "Earth", npc.calcStat(Stats.DEFENCE_EARTH, 0, null, null));
    hasResist |= addResist(dialog, "Light", npc.calcStat(Stats.DEFENCE_HOLY, 0, null, null));
    hasResist |= addResist(dialog, "Darkness", npc.calcStat(Stats.DEFENCE_UNHOLY, 0, null, null));
    hasResist |= addResist(dialog, "Bleed", npc.calcStat(Stats.BLEED_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Poison", npc.calcStat(Stats.POISON_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Stun", npc.calcStat(Stats.STUN_RESIST, 0, null, null));
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    boolean hasResist;
    hasResist = addResist(dialog, "Fire", npc.calcStat(Stats.DEFENCE_FIRE, 0, null, null));
    hasResist |= addResist(dialog, "Wind", npc.calcStat(Stats.DEFENCE_WIND, 0, null, null));
    hasResist |= addResist(dialog, "Water", npc.calcStat(Stats.DEFENCE_WATER, 0, null, null));
    hasResist |= addResist(dialog, "Earth", npc.calcStat(Stats.DEFENCE_EARTH, 0, null, null));
    hasResist |= addResist(dialog, "Light", npc.calcStat(Stats.DEFENCE_HOLY, 0, null, null));
    hasResist |= addResist(dialog, "Darkness", npc.calcStat(Stats.DEFENCE_UNHOLY, 0, null, null));
    hasResist |= addResist(dialog, "Bleed", npc.calcStat(Stats.BLEED_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Poison", npc.calcStat(Stats.POISON_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Stun", npc.calcStat(Stats.STUN_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Root", npc.calcStat(Stats.ROOT_RESIST, 0, null, null));
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    hasResist = addResist(dialog, "Fire", npc.calcStat(Stats.DEFENCE_FIRE, 0, null, null));
    hasResist |= addResist(dialog, "Wind", npc.calcStat(Stats.DEFENCE_WIND, 0, null, null));
    hasResist |= addResist(dialog, "Water", npc.calcStat(Stats.DEFENCE_WATER, 0, null, null));
    hasResist |= addResist(dialog, "Earth", npc.calcStat(Stats.DEFENCE_EARTH, 0, null, null));
    hasResist |= addResist(dialog, "Light", npc.calcStat(Stats.DEFENCE_HOLY, 0, null, null));
    hasResist |= addResist(dialog, "Darkness", npc.calcStat(Stats.DEFENCE_UNHOLY, 0, null, null));
    hasResist |= addResist(dialog, "Bleed", npc.calcStat(Stats.BLEED_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Poison", npc.calcStat(Stats.POISON_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Stun", npc.calcStat(Stats.STUN_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Root", npc.calcStat(Stats.ROOT_RESIST, 0, null, null));
    hasResist |= addResist(dialog, "Sleep", npc.calcStat(Stats.SLEEP_RESIST, 0, null, null));
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