Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Creature.calcStat()


          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
          _s.add("==========Shield:");
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          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
          _s.add("==========Shield:");
          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
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          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
          _s.add("==========Shield:");
          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
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          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
          _s.add("==========Shield:");
          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
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          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
          _s.add("==========Shield:");
          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
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          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
          _s.add("==========Shield:");
          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
          _s.add("==Counterattack Rate: " + pl.calcStat(Stats.COUNTER_ATTACK, null, null));
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          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
          _s.add("==========Shield:");
          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
          _s.add("==Counterattack Rate: " + pl.calcStat(Stats.COUNTER_ATTACK, null, null));
          _s.add("==Pole Attack Angle: " + pl.calcStat(Stats.POLE_ATTACK_ANGLE, null, null));
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          _s.add("==========Shield:");
          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
          _s.add("==Counterattack Rate: " + pl.calcStat(Stats.COUNTER_ATTACK, null, null));
          _s.add("==Pole Attack Angle: " + pl.calcStat(Stats.POLE_ATTACK_ANGLE, null, null));
          _s.add("==Pole Target Count: " + pl.calcStat(Stats.POLE_TARGET_COUNT, 1, null, null));
          _s.add("==========DONE.");
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          _s.add("==Shield Defence: " + pl.calcStat(Stats.SHIELD_DEFENCE, null, null));
          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
          _s.add("==Counterattack Rate: " + pl.calcStat(Stats.COUNTER_ATTACK, null, null));
          _s.add("==Pole Attack Angle: " + pl.calcStat(Stats.POLE_ATTACK_ANGLE, null, null));
          _s.add("==Pole Target Count: " + pl.calcStat(Stats.POLE_TARGET_COUNT, 1, null, null));
          _s.add("==========DONE.");
          for (String s : _s)
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          _s.add("==Shield Defence Rate: " + pl.calcStat(Stats.SHIELD_RATE, null, null));
          _s.add("==Shield Defence Angle: " + pl.calcStat(Stats.SHIELD_ANGLE, null, null));
          _s.add("==========Etc:");
          _s.add("==Fatal Blow Rate: " + pl.calcStat(Stats.FATALBLOW_RATE, null, null));
          _s.add("==Phys Skill Evasion Rate: " + pl.calcStat(Stats.PSKILL_EVASION, null, null));
          _s.add("==Counterattack Rate: " + pl.calcStat(Stats.COUNTER_ATTACK, null, null));
          _s.add("==Pole Attack Angle: " + pl.calcStat(Stats.POLE_ATTACK_ANGLE, null, null));
          _s.add("==Pole Target Count: " + pl.calcStat(Stats.POLE_TARGET_COUNT, 1, null, null));
          _s.add("==========DONE.");
          for (String s : _s)
          {
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