_s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
_s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
_s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
_s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
_s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
_s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
_s.add("==========MP Consume Rate:");
_s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
_s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
_s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
_s.add("==========Shield:");