_s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
_s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
_s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
_s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
_s.add("==========PvP Stats:");
_s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
_s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
_s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
_s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
_s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
_s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));