Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Creature.calcStat()


          _s.add("==Magic Resist: " + pl.calcStat(Stats.MAGIC_RESIST, null, null));
          _s.add("==Magic Power: " + pl.calcStat(Stats.MAGIC_POWER, 1, null, null));
          _s.add("==Skill Power: " + pl.calcStat(Stats.SKILL_POWER, 1, null, null));
          _s.add("==Cast Break Rate: " + pl.calcStat(Stats.CAST_INTERRUPT, 1, null, null));
          _s.add("==========Powers:");
          _s.add("==Bleed: " + pl.calcStat(Stats.BLEED_POWER, 1, null, null));
          _s.add("==Poison: " + pl.calcStat(Stats.POISON_POWER, 1, null, null));
          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
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          _s.add("==Magic Power: " + pl.calcStat(Stats.MAGIC_POWER, 1, null, null));
          _s.add("==Skill Power: " + pl.calcStat(Stats.SKILL_POWER, 1, null, null));
          _s.add("==Cast Break Rate: " + pl.calcStat(Stats.CAST_INTERRUPT, 1, null, null));
          _s.add("==========Powers:");
          _s.add("==Bleed: " + pl.calcStat(Stats.BLEED_POWER, 1, null, null));
          _s.add("==Poison: " + pl.calcStat(Stats.POISON_POWER, 1, null, null));
          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
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          _s.add("==Skill Power: " + pl.calcStat(Stats.SKILL_POWER, 1, null, null));
          _s.add("==Cast Break Rate: " + pl.calcStat(Stats.CAST_INTERRUPT, 1, null, null));
          _s.add("==========Powers:");
          _s.add("==Bleed: " + pl.calcStat(Stats.BLEED_POWER, 1, null, null));
          _s.add("==Poison: " + pl.calcStat(Stats.POISON_POWER, 1, null, null));
          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
View Full Code Here

          _s.add("==Cast Break Rate: " + pl.calcStat(Stats.CAST_INTERRUPT, 1, null, null));
          _s.add("==========Powers:");
          _s.add("==Bleed: " + pl.calcStat(Stats.BLEED_POWER, 1, null, null));
          _s.add("==Poison: " + pl.calcStat(Stats.POISON_POWER, 1, null, null));
          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
View Full Code Here

          _s.add("==========Powers:");
          _s.add("==Bleed: " + pl.calcStat(Stats.BLEED_POWER, 1, null, null));
          _s.add("==Poison: " + pl.calcStat(Stats.POISON_POWER, 1, null, null));
          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
View Full Code Here

          _s.add("==Bleed: " + pl.calcStat(Stats.BLEED_POWER, 1, null, null));
          _s.add("==Poison: " + pl.calcStat(Stats.POISON_POWER, 1, null, null));
          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
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          _s.add("==Poison: " + pl.calcStat(Stats.POISON_POWER, 1, null, null));
          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
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          _s.add("==Stun: " + pl.calcStat(Stats.STUN_POWER, 1, null, null));
          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
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          _s.add("==Root: " + pl.calcStat(Stats.ROOT_POWER, 1, null, null));
          _s.add("==Mental: " + pl.calcStat(Stats.MENTAL_POWER, 1, null, null));
          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
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          _s.add("==Sleep: " + pl.calcStat(Stats.SLEEP_POWER, 1, null, null));
          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
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