Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Creature.calcStat()


          _s.add("==Paralyze: " + pl.calcStat(Stats.PARALYZE_POWER, 1, null, null));
          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
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          _s.add("==Cancel: " + pl.calcStat(Stats.CANCEL_POWER, 1, null, null));
          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
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          _s.add("==Debuff: " + pl.calcStat(Stats.DEBUFF_POWER, 1, null, null));
          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
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          _s.add("==========PvP Stats:");
          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
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          _s.add("==Phys Attack Dmg: " + pl.calcStat(Stats.PVP_PHYS_DMG_BONUS, 1, null, null));
          _s.add("==Phys Skill Dmg: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
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          _s.add("==Magic Skill Dmg: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DMG_BONUS, 1, null, null));
          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
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          _s.add("==Phys Attack Def: " + pl.calcStat(Stats.PVP_PHYS_DEFENCE_BONUS, 1, null, null));
          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
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          _s.add("==Phys Skill Def: " + pl.calcStat(Stats.PVP_PHYS_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
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          _s.add("==Magic Skill Def: " + pl.calcStat(Stats.PVP_MAGIC_SKILL_DEFENCE_BONUS, 1, null, null));
          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
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          _s.add("==========Reflects:");
          _s.add("==Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_DAMAGE_CHANCE, null, null));
          _s.add("==Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE, null, null));
          _s.add("==Counterattack: Phys Dmg Chance: " + pl.calcStat(Stats.REFLECT_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Phys Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_PSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==Counterattack: Magic Skill Dmg Chance: " + pl.calcStat(Stats.REFLECT_MSKILL_DAMAGE_PERCENT, null, null));
          _s.add("==========MP Consume Rate:");
          _s.add("==Magic Skills: " + pl.calcStat(Stats.MP_MAGIC_SKILL_CONSUME, 1, null, null));
          _s.add("==Phys Skills: " + pl.calcStat(Stats.MP_PHYSICAL_SKILL_CONSUME, 1, null, null));
          _s.add("==Music: " + pl.calcStat(Stats.MP_DANCE_SKILL_CONSUME, 1, null, null));
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