final SimpleSpawner sp = new SimpleSpawner(_nextId);
sp.setLocx(_actor.getX());
sp.setLocy(_actor.getY());
sp.setLocz(_actor.getZ());
sp.setReflection(_actor.getReflection());
final NpcInstance npc = sp.doSpawn(true);
npc.setHeading(PositionUtils.calculateHeadingFrom(npc, _player));
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _player, 1000);
}
}