Package ai.hellbound

Source Code of ai.hellbound.Pylon

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;

import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Pylon extends Fighter
{
  /**
   * Constructor for Pylon.
   * @param actor NpcInstance
   */
  public Pylon(NpcInstance actor)
  {
    super(actor);
    actor.startImmobilized();
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  protected void onEvtSpawn()
  {
    super.onEvtSpawn();
    final NpcInstance actor = getActor();
    for (int i = 0; i < 7; i++)
    {
      try
      {
        SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(22422));
        sp.setLoc(Location.findPointToStay(actor, 150, 550));
        sp.doSpawn(true);
        sp.stopRespawn();
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
    }
  }
}
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