/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.data.xml.holder.NpcHolder;
import lineage2.gameserver.model.SimpleSpawner;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Pylon extends Fighter
{
/**
* Constructor for Pylon.
* @param actor NpcInstance
*/
public Pylon(NpcInstance actor)
{
super(actor);
actor.startImmobilized();
}
/**
* Method onEvtSpawn.
*/
@Override
protected void onEvtSpawn()
{
super.onEvtSpawn();
final NpcInstance actor = getActor();
for (int i = 0; i < 7; i++)
{
try
{
SimpleSpawner sp = new SimpleSpawner(NpcHolder.getInstance().getTemplate(22422));
sp.setLoc(Location.findPointToStay(actor, 150, 550));
sp.doSpawn(true);
sp.stopRespawn();
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
}