Package com.jme3.scene.plugins.blender.file

Examples of com.jme3.scene.plugins.blender.file.BlenderInputStream.readFloat()


     * @throws IOException
     */
    public void read(JmeImporter im) throws IOException {
        InputCapsule ic = im.getCapsule(this);
        maxDistance = ic.readFloat("maxDistance", 40);
        minDistance = ic.readFloat("minDistance", 1);
    }

    /**
     * @return The maximal vertical rotation angle in radian of the camera around the target
     */
 
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        }else{
            audioKey = (AudioKey) ic.readSavable("audio_key", null);
        }
       
        loop = ic.readBoolean("looping", false);
        volume = ic.readFloat("volume", 1);
        pitch = ic.readFloat("pitch", 1);
        timeOffset = ic.readFloat("time_offset", 0);
        dryFilter = (Filter) ic.readSavable("dry_filter", null);

        velocity = (Vector3f) ic.readSavable("velocity", null);
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            audioKey = (AudioKey) ic.readSavable("audio_key", null);
        }
       
        loop = ic.readBoolean("looping", false);
        volume = ic.readFloat("volume", 1);
        pitch = ic.readFloat("pitch", 1);
        timeOffset = ic.readFloat("time_offset", 0);
        dryFilter = (Filter) ic.readSavable("dry_filter", null);

        velocity = (Vector3f) ic.readSavable("velocity", null);
        reverbEnabled = ic.readBoolean("reverb_enabled", false);
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        }
       
        loop = ic.readBoolean("looping", false);
        volume = ic.readFloat("volume", 1);
        pitch = ic.readFloat("pitch", 1);
        timeOffset = ic.readFloat("time_offset", 0);
        dryFilter = (Filter) ic.readSavable("dry_filter", null);

        velocity = (Vector3f) ic.readSavable("velocity", null);
        reverbEnabled = ic.readBoolean("reverb_enabled", false);
        reverbFilter = (Filter) ic.readSavable("reverb_filter", null);
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        dryFilter = (Filter) ic.readSavable("dry_filter", null);

        velocity = (Vector3f) ic.readSavable("velocity", null);
        reverbEnabled = ic.readBoolean("reverb_enabled", false);
        reverbFilter = (Filter) ic.readSavable("reverb_filter", null);
        maxDistance = ic.readFloat("max_distance", 20);
        refDistance = ic.readFloat("ref_distance", 10);

        directional = ic.readBoolean("directional", false);
        direction = (Vector3f) ic.readSavable("direction", null);
        innerAngle = ic.readFloat("inner_angle", 360);
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        velocity = (Vector3f) ic.readSavable("velocity", null);
        reverbEnabled = ic.readBoolean("reverb_enabled", false);
        reverbFilter = (Filter) ic.readSavable("reverb_filter", null);
        maxDistance = ic.readFloat("max_distance", 20);
        refDistance = ic.readFloat("ref_distance", 10);

        directional = ic.readBoolean("directional", false);
        direction = (Vector3f) ic.readSavable("direction", null);
        innerAngle = ic.readFloat("inner_angle", 360);
        outerAngle = ic.readFloat("outer_angle", 360);
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        maxDistance = ic.readFloat("max_distance", 20);
        refDistance = ic.readFloat("ref_distance", 10);

        directional = ic.readBoolean("directional", false);
        direction = (Vector3f) ic.readSavable("direction", null);
        innerAngle = ic.readFloat("inner_angle", 360);
        outerAngle = ic.readFloat("outer_angle", 360);
       
        positional = ic.readBoolean("positional", false);
       
        if (audioKey != null) {
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        refDistance = ic.readFloat("ref_distance", 10);

        directional = ic.readBoolean("directional", false);
        direction = (Vector3f) ic.readSavable("direction", null);
        innerAngle = ic.readFloat("inner_angle", 360);
        outerAngle = ic.readFloat("outer_angle", 360);
       
        positional = ic.readBoolean("positional", false);
       
        if (audioKey != null) {
            try {
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        skeleton = (Skeleton) ic.readSavable("skeleton", null);
//        preset //TODO
        initScale = (Vector3f) ic.readSavable("initScale", null);
        mode = ic.readEnum("mode", Mode.class, Mode.Kinematic);
        blendedControl = ic.readBoolean("blendedControl", false);
        weightThreshold = ic.readFloat("weightThreshold", -1.0f);
        blendStart = ic.readFloat("blendStart", 0.0f);
        blendTime = ic.readFloat("blendTime", 1.0f);
        eventDispatchImpulseThreshold = ic.readFloat("eventDispatchImpulseThreshold", 10);
        rootMass = ic.readFloat("rootMass", 15);
        totalMass = ic.readFloat("totalMass", 0);
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//        preset //TODO
        initScale = (Vector3f) ic.readSavable("initScale", null);
        mode = ic.readEnum("mode", Mode.class, Mode.Kinematic);
        blendedControl = ic.readBoolean("blendedControl", false);
        weightThreshold = ic.readFloat("weightThreshold", -1.0f);
        blendStart = ic.readFloat("blendStart", 0.0f);
        blendTime = ic.readFloat("blendTime", 1.0f);
        eventDispatchImpulseThreshold = ic.readFloat("eventDispatchImpulseThreshold", 10);
        rootMass = ic.readFloat("rootMass", 15);
        totalMass = ic.readFloat("totalMass", 0);
    }
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