Package com.jme3.scene.plugins.blender.file

Examples of com.jme3.scene.plugins.blender.file.BlenderInputStream.readFloat()


        rebuildRigidBody();
        setGravity((Vector3f) capsule.readSavable("gravity", Vector3f.ZERO.clone()));
        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
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        setGravity((Vector3f) capsule.readSavable("gravity", Vector3f.ZERO.clone()));
        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
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        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
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        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
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        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));
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        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));
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        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));
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        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));

        joints = capsule.readSavableArrayList("joints", null);
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                BlenderInputStream blenderInputStream = blenderContext.getInputStream();
                blenderInputStream.setPosition(fileBlockHeader.getBlockPosition());
                int knotsAmount = fileBlockHeader.getCount() * fileBlockHeader.getSize() / 4;
                knots[i] = new ArrayList<Float>(knotsAmount);
                for (int j = 0; j < knotsAmount; ++j) {
                    knots[i].add(Float.valueOf(blenderInputStream.readFloat()));
                }
            }
        }

        // loading the flags and orders (basis functions degrees)
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                        break;
                    case IDP_FLOAT:
                        elementAmount /= 4;
                        float[] floatList = new float[elementAmount];
                        for (int i = 0; i < elementAmount; ++i) {
                            floatList[i] = bis.readFloat();
                        }
                        value = floatList;
                        break;
                    case IDP_DOUBLE:
                        elementAmount /= 8;
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