Package com.jme3.scene.plugins.blender.file

Examples of com.jme3.scene.plugins.blender.file.BlenderInputStream.readFloat()


        super.read(e);
        InputCapsule capsule = e.getCapsule(this);
        axisSamples = capsule.readInt("axisSamples", 0);
        radialSamples = capsule.readInt("radialSamples", 0);
        radius = capsule.readFloat("radius", 0);
        radius2 = capsule.readFloat("radius2", 0);
        height = capsule.readFloat("height", 0);
        closed = capsule.readBoolean("closed", false);
        inverted = capsule.readBoolean("inverted", false);
    }
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        super.read(im);
        InputCapsule ic = im.getCapsule(this);
        sampleRadius = ic.readFloat("sampleRadius", 5.1f);
        intensity = ic.readFloat("intensity", 1.5f);
        scale = ic.readFloat("scale", 0.2f);
        bias = ic.readFloat("bias", 0.1f);
    }
}
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        InputCapsule capsule = e.getCapsule(this);
        axisSamples = capsule.readInt("axisSamples", 0);
        radialSamples = capsule.readInt("radialSamples", 0);
        radius = capsule.readFloat("radius", 0);
        radius2 = capsule.readFloat("radius2", 0);
        height = capsule.readFloat("height", 0);
        closed = capsule.readBoolean("closed", false);
        inverted = capsule.readBoolean("inverted", false);
    }

    @Override
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        InputCapsule capsule = im.getCapsule(this);
        this.axisA = (Vector3f) capsule.readSavable("axisA", new Vector3f());
        this.axisB = (Vector3f) capsule.readSavable("axisB", new Vector3f());

        this.angularOnly = capsule.readBoolean("angularOnly", false);
        float lowerLimit = capsule.readFloat("lowerLimit", 1e30f);
        float upperLimit = capsule.readFloat("upperLimit", -1e30f);

        this.biasFactor = capsule.readFloat("biasFactor", 0.3f);
        this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
        this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);
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        this.axisA = (Vector3f) capsule.readSavable("axisA", new Vector3f());
        this.axisB = (Vector3f) capsule.readSavable("axisB", new Vector3f());

        this.angularOnly = capsule.readBoolean("angularOnly", false);
        float lowerLimit = capsule.readFloat("lowerLimit", 1e30f);
        float upperLimit = capsule.readFloat("upperLimit", -1e30f);

        this.biasFactor = capsule.readFloat("biasFactor", 0.3f);
        this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
        this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);
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        this.angularOnly = capsule.readBoolean("angularOnly", false);
        float lowerLimit = capsule.readFloat("lowerLimit", 1e30f);
        float upperLimit = capsule.readFloat("upperLimit", -1e30f);

        this.biasFactor = capsule.readFloat("biasFactor", 0.3f);
        this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
        this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);

        boolean enableAngularMotor = capsule.readBoolean("enableAngularMotor", false);
        float targetVelocity = capsule.readFloat("targetVelocity", 0.0f);
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        this.angularOnly = capsule.readBoolean("angularOnly", false);
        float lowerLimit = capsule.readFloat("lowerLimit", 1e30f);
        float upperLimit = capsule.readFloat("upperLimit", -1e30f);

        this.biasFactor = capsule.readFloat("biasFactor", 0.3f);
        this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
        this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);

        boolean enableAngularMotor = capsule.readBoolean("enableAngularMotor", false);
        float targetVelocity = capsule.readFloat("targetVelocity", 0.0f);
        float maxMotorImpulse = capsule.readFloat("maxMotorImpulse", 0.0f);
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        float lowerLimit = capsule.readFloat("lowerLimit", 1e30f);
        float upperLimit = capsule.readFloat("upperLimit", -1e30f);

        this.biasFactor = capsule.readFloat("biasFactor", 0.3f);
        this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
        this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);

        boolean enableAngularMotor = capsule.readBoolean("enableAngularMotor", false);
        float targetVelocity = capsule.readFloat("targetVelocity", 0.0f);
        float maxMotorImpulse = capsule.readFloat("maxMotorImpulse", 0.0f);
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        this.biasFactor = capsule.readFloat("biasFactor", 0.3f);
        this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
        this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);

        boolean enableAngularMotor = capsule.readBoolean("enableAngularMotor", false);
        float targetVelocity = capsule.readFloat("targetVelocity", 0.0f);
        float maxMotorImpulse = capsule.readFloat("maxMotorImpulse", 0.0f);

        createJoint();
        enableMotor(enableAngularMotor, targetVelocity, maxMotorImpulse);
        setLimit(lowerLimit, upperLimit, limitSoftness, biasFactor, relaxationFactor);
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        this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
        this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);

        boolean enableAngularMotor = capsule.readBoolean("enableAngularMotor", false);
        float targetVelocity = capsule.readFloat("targetVelocity", 0.0f);
        float maxMotorImpulse = capsule.readFloat("maxMotorImpulse", 0.0f);

        createJoint();
        enableMotor(enableAngularMotor, targetVelocity, maxMotorImpulse);
        setLimit(lowerLimit, upperLimit, limitSoftness, biasFactor, relaxationFactor);
    }
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