this.HALLWAY_HEIGHT = hallwayHeight;
}
public void generateUsingArrays(World world, long seed, int x, int y, int z, int chunkX, int chunkZ, Block[] blocks, byte[] metas)
{
final ChunkCoordinates dungeonCoords = this.getDungeonNear(seed, chunkX, chunkZ);
if (dungeonCoords != null)
{
this.generate(world, new Random(seed * dungeonCoords.posX * dungeonCoords.posZ * 24789), dungeonCoords.posX, y, dungeonCoords.posZ, chunkX, chunkZ, blocks, metas, true);
}
}