private void renderPlayerLook(EntityPlayer player, ItemStack stack) {
ChunkCoordinates[] coords = ItemPlacementMirror.getBlocksToPlace(stack, player);
if (ItemPlacementMirror.hasBlocks(stack, player, coords)) {
ItemStack block = new ItemStack(ItemPlacementMirror.getBlock(stack), 1, ItemPlacementMirror.getBlockMeta(stack));
ChunkCoordinates lastCoords = new ChunkCoordinates(0, 0, 0);
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);