this.value = value;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
FilterControlledPermanent pp = new FilterControlledPermanent("Urza's Power Plant");
pp.add(new NamePredicate("Urza's Power Plant"));
PermanentsOnBattlefieldCount ppP = new PermanentsOnBattlefieldCount(pp);
if (ppP.calculate(game, sourceAbility, effect) < 1)
{
return 1;
}
FilterControlledPermanent to = new FilterControlledPermanent("Urza's Tower");
to.add(new NamePredicate("Urza's Tower"));
PermanentsOnBattlefieldCount toP = new PermanentsOnBattlefieldCount(to);
if (toP.calculate(game, sourceAbility, effect) < 1)
{
return 1;
}
FilterControlledPermanent mi = new FilterControlledPermanent("Urza's Mine");
mi.add(new NamePredicate("Urza's Mine"));
PermanentsOnBattlefieldCount miP = new PermanentsOnBattlefieldCount(mi);
if (miP.calculate(game, sourceAbility, effect) < 1)
{
return 1;
}