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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.zendikar;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author jeffwadsworth
*/
public class WorldQueller extends CardImpl {
public WorldQueller(UUID ownerId) {
super(ownerId, 39, "World Queller", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
this.expansionSetCode = "ZEN";
this.subtype.add("Avatar");
this.color.setWhite(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new WorldQuellerEffect(), TargetController.YOU, true));
}
public WorldQueller(final WorldQueller card) {
super(card);
}
@Override
public WorldQueller copy() {
return new WorldQueller(this);
}
}
class WorldQuellerEffect extends OneShotEffect {
private static final HashSet<String> choice = new LinkedHashSet<>();
static {
choice.add(CardType.ARTIFACT.toString());
choice.add(CardType.CREATURE.toString());
choice.add(CardType.ENCHANTMENT.toString());
choice.add(CardType.INSTANT.toString());
choice.add(CardType.LAND.toString());
choice.add(CardType.PLANESWALKER.toString());
choice.add(CardType.SORCERY.toString());
choice.add(CardType.TRIBAL.toString());
}
public WorldQuellerEffect() {
super(Outcome.Benefit);
staticText = "you may choose a card type. If you do, each player sacrifices a permanent of that type";
}
public WorldQuellerEffect(final WorldQuellerEffect effect) {
super(effect);
}
@Override
public WorldQuellerEffect copy() {
return new WorldQuellerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<Card> chosen = new ArrayList<>();
Player you = game.getPlayer(source.getControllerId());
Permanent sourceCreature = game.getPermanent(source.getSourceId());
if (you != null && sourceCreature != null) {
Choice choiceImpl = new ChoiceImpl();
choiceImpl.setChoices(choice);
while (you.isInGame() && !you.choose(Outcome.Neutral, choiceImpl, game)) {}
CardType type = null;
String choosenType = choiceImpl.getChoice();
if (choosenType.equals(CardType.ARTIFACT.toString())) {
type = CardType.ARTIFACT;
} else if (choosenType.equals(CardType.LAND.toString())) {
type = CardType.LAND;
} else if (choosenType.equals(CardType.CREATURE.toString())) {
type = CardType.CREATURE;
} else if (choosenType.equals(CardType.ENCHANTMENT.toString())) {
type = CardType.ENCHANTMENT;
} else if (choosenType.equals(CardType.INSTANT.toString())) {
type = CardType.INSTANT;
} else if (choosenType.equals(CardType.SORCERY.toString())) {
type = CardType.SORCERY;
} else if (choosenType.equals(CardType.PLANESWALKER.toString())) {
type = CardType.PLANESWALKER;
} else if (choosenType.equals(CardType.TRIBAL.toString())) {
type = CardType.TRIBAL;
}
if (type != null) {
FilterPermanent filter = new FilterControlledPermanent(new StringBuilder("permanent you control of type ").append(type.toString()).toString());
filter.add(new CardTypePredicate(type));
TargetPermanent target = new TargetControlledPermanent(1, 1, filter, false);
target.setNotTarget(true);
// you always go first
if (target.canChoose(you.getId(), game)) {
while (you.isInGame() && !target.isChosen() && target.canChoose(you.getId(), game)) {
you.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
}
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
chosen.add(permanent);
}
}
target.clearChosen();
// opponents follow
for (UUID playerId : game.getPlayerList()) {
if (playerId != you.getId()) {
Player player = game.getPlayer(playerId);
if (target.canChoose(playerId, game)) {
while (!target.isChosen() && target.canChoose(playerId, game)) {
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
}
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
chosen.add(permanent);
}
target.clearChosen();
}
}
}
// all chosen permanents are sacrificed together
for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
if (chosen.contains(permanent)) {
permanent.sacrifice(source.getSourceId(), game);
}
}
return true;
}
}
return false;
}
}