Package mage.abilities.keyword

Examples of mage.abilities.keyword.ChampionAbility


        // Trample
        this.addAbility(TrampleAbility.getInstance());

        // Champion a Treefolk or Warrior
        this.addAbility(new ChampionAbility(this, new String[]{"Treefolk", "Warrior"}));
       
        // Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
        Effect effect = new BoostTargetEffect(0, 5, Duration.EndOfTurn);
        effect.setText("it gets +0/+5 until end of turn");
        this.addAbility(new BecomesBlockedAllTriggeredAbility(effect, false, filter, true));
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        // Flash
        this.addAbility(FlashAbility.getInstance());
        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Champion a Faerie
        this.addAbility(new ChampionAbility(this, "Faerie"));

        // When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
        this.addAbility(new MistbindCliqueAbility());

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        this.color.setBlue(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        // Champion a Merfolk
        this.addAbility(new ChampionAbility(this, "Merfolk"));
        // Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
        Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new AddExtraTurnControllerEffect(), true);
        ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, true)));
        this.addAbility(ability);
       
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        this.color.setGreen(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(5);

        // Champion an Elf
        this.addAbility(new ChampionAbility(this, "Elf"));
       
        // {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new WolfToken("LRW")), new ManaCostsImpl<>("{2}{G}")));
       
        // Each Wolf you control has deathtouch.
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