Package mage.abilities.effects.common.cost

Examples of mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect


        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Beast spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
        // {1}{G}: Regenerate target Beast.
        SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
                new RegenerateTargetEffect(),
                new ManaCostsImpl("{1}{G}"));
        Target target = new TargetCreaturePermanent(filterTarget);
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Red spells and white spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
    }
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        this.toughness = new MageInt(1);

        // First strike
        this.addAbility(FirstStrikeAbility.getInstance());
        // Black spells and green spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
    }
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        this.toughness = new MageInt(3);

        // Defender
        this.addAbility(DefenderAbility.getInstance());
        // Green spells and blue spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
    }
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        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Zombie spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
        // Zombie creatures you control get +2/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(2, 1, Duration.WhileOnBattlefield, filterCreatures, false)));
    }
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        this.toughness = new MageInt(1);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // White spells and black spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Goblin spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filterSpells, 1)));
        // Goblin creatures you control have haste.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Instant and sorcery spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Soldier spells you cast cost {1} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
        // Soldier creatures you control get +1/+2.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 2, Duration.WhileOnBattlefield, filterCreatures, false)));
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Dragon spells you cast cost {2} less to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 2)));
    }
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Related Classes of mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect

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