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package mage.sets.scourge;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
import mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author jonubuu
*/
public class GoblinWarchief extends CardImpl {
private static final FilterCard filterSpells = new FilterCard("Goblin spells");
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Goblins");
static {
filterSpells.add(new SubtypePredicate("Goblin"));
filter.add(new SubtypePredicate("Goblin"));
}
public GoblinWarchief(UUID ownerId) {
super(ownerId, 97, "Goblin Warchief", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}{R}");
this.expansionSetCode = "SCG";
this.subtype.add("Goblin");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Goblin spells you cast cost {1} less to cast.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filterSpells, 1)));
// Goblin creatures you control have haste.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
}
public GoblinWarchief(final GoblinWarchief card) {
super(card);
}
@Override
public GoblinWarchief copy() {
return new GoblinWarchief(this);
}
}