this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Pygmy Pyrosaur can't block.
this.addAbility(new CantBlockAbility());
// {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
}