Package mage.abilities.common

Examples of mage.abilities.common.CantBlockAbility


        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Unhallowed Cathar can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(3);

        // Shambling Remains can't block.
        this.addAbility(new CantBlockAbility());
        // Unearth {B}{R}
        this.addAbility(new UnearthAbility(new ManaCostsImpl("{B}{R}")));
    }
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        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Pygmy Pyrosaur can't block.
        this.addAbility(new CantBlockAbility());
        // {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
    }
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        this.toughness = new MageInt(4);
        this.flipCard = true;
        this.flipCardName = "Homura's Essence";

        // Homura, Human Ascendant can't block.
        this.addAbility(new CantBlockAbility());
        // When Homura dies, return it to the battlefield flipped.
        this.addAbility(new DiesTriggeredAbility(new FlipSourceEffect(new HomurasEssence2())));
    }
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        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(FlyingAbility.getInstance());
        // Nightshade Stinger can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setRed(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(3);

        // Ogre Taskmaster can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Hulking Goblin can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.expansionSetCode = "M12";
        this.subtype.add("Spirit");
        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new CantBlockAbility());
        this.addAbility(new UnblockableAbility());
    }
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        this.subtype.add("Warrior");
        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);
        this.addAbility(FearAbility.getInstance());
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Sightless Ghoul can't block.
        this.addAbility(new CantBlockAbility());
        // Undying
        this.addAbility(new UndyingAbility());
    }
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