this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Bloodghast can't block.
this.addAbility(new CantBlockAbility());
// Bloodghast has haste as long as an opponent has 10 or less life.
ContinuousEffect effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect,
new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT),
"Bloodghast has haste as long as an opponent has 10 or less life")));