Package mage.abilities.common

Examples of mage.abilities.common.CantBlockAbility


        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(1);

        // Auntie's Snitch can't block.
        this.addAbility(new CantBlockAbility());
        // Prowl {1}{B}
        this.addAbility(new ProwlAbility(this, "{1}{B}"));
        // Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
        this.addAbility(new AuntiesSnitchTriggeredAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Bloodstained Brave can't block.
        this.addAbility(new CantBlockAbility());
       
        // <i>Raid</i> - {1}{B}: Return Bloodstained Brave from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
        Ability ability = new ConditionalActivatedAbility(
                Zone.GRAVEYARD,
                new ReturnSourceFromGraveyardToBattlefieldEffect(),
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        this.color.setRed(true);
        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        this.addAbility(new CantBlockAbility());
    }
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        this.toughness = new MageInt(1);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Goblin Glider can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setRed(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(5);

        // Hulking Cyclops can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Goblin Raider can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(1);

        // Veilborn Ghoul can't block.
        this.addAbility(new CantBlockAbility());
       
        // Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
        this.addAbility(new EntersBattlefieldControlledTriggeredAbility(
                Zone.GRAVEYARD,  new ReturnSourceFromGraveyardToHandEffect(), filter, true));
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        this.toughness = new MageInt(4);

        // Haste
        this.addAbility(HasteAbility.getInstance());
        // Iron-Barb Hellion can't block.
        this.addAbility(new CantBlockAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(1);

        // Bog Hoodlums can't block.
        this.addAbility(new CantBlockAbility());
        // When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new DoIfClashWonEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance()))));       
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Gravecrawler can't block.
        this.addAbility(new CantBlockAbility());

        // You may cast Gravecrawler from your graveyard as long as you control a Zombie.
        this.addAbility(new SimpleStaticAbility(Zone.ALL, new GravecrawlerPlayEffect()));

    }
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