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package mage.sets.modernmasters;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.CantBlockAbility;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.keyword.ProwlAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class AuntiesSnitch extends CardImpl {
public AuntiesSnitch(UUID ownerId) {
super(ownerId, 72, "Auntie's Snitch", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{B}");
this.expansionSetCode = "MMA";
this.subtype.add("Goblin");
this.subtype.add("Rogue");
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Auntie's Snitch can't block.
this.addAbility(new CantBlockAbility());
// Prowl {1}{B}
this.addAbility(new ProwlAbility(this, "{1}{B}"));
// Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
this.addAbility(new AuntiesSnitchTriggeredAbility());
}
public AuntiesSnitch(final AuntiesSnitch card) {
super(card);
}
@Override
public AuntiesSnitch copy() {
return new AuntiesSnitch(this);
}
}
class AuntiesSnitchTriggeredAbility extends TriggeredAbilityImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Goblin or Rogue you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
filter.add(Predicates.or(new SubtypePredicate("Goblin"), new SubtypePredicate("Rogue")));
}
public AuntiesSnitchTriggeredAbility() {
super(Zone.GRAVEYARD, new ReturnToHandSourceEffect(), true);
}
public AuntiesSnitchTriggeredAbility(final AuntiesSnitchTriggeredAbility ability) {
super(ability);
}
@Override
public AuntiesSnitchTriggeredAbility copy() {
return new AuntiesSnitchTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedPlayerEvent) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
Permanent p = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && p != null && filter.match(p, getSourceId(), getControllerId(), game)) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a Goblin or Rogue you control deals combat damage to a player, if {this} is in your graveyard, you may return {this} to your hand.";
}
}