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package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.common.CantBlockAbility;
import mage.abilities.common.LandfallAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.TenOrLessLifeCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
/**
*
* @author maurer.it_at_gmail.com
*/
public class Bloodghast extends CardImpl {
public Bloodghast(UUID ownerId) {
super(ownerId, 83, "Bloodghast", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{B}{B}");
this.expansionSetCode = "ZEN";
this.subtype.add("Vampire");
this.subtype.add("Spirit");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Bloodghast can't block.
this.addAbility(new CantBlockAbility());
// Bloodghast has haste as long as an opponent has 10 or less life.
ContinuousEffect effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect,
new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT),
"Bloodghast has haste as long as an opponent has 10 or less life")));
// Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true));
}
public Bloodghast(final Bloodghast card) {
super(card);
}
@Override
public Bloodghast copy() {
return new Bloodghast(this);
}
}