Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Creature


    {
      updateAura();
    }
    else if (auraSkillId > 0)
    {
      Creature effector = getEffector();
      if ((effector == null) || (effector.getEffectList().getEffectsBySkillId(auraSkillId) == null))
      {
        return false;
      }
    }
    if (getEffected() instanceof Player)
View Full Code Here


   */
  @Override
  public void onStart()
  {
    MonsterInstance monster = (MonsterInstance) getEffected();
    Creature mostHated = monster.getAggroList().getMostHated();
    if (mostHated == null)
    {
      return;
    }
    AggroList.AggroInfo mostAggroInfo = monster.getAggroList().get(mostHated);
View Full Code Here

   * @param blocked_at_pos Location
   */
  @Override
  protected void onEvtArrivedBlocked(Location blocked_at_pos)
  {
    Creature actor = getActor();
    if (actor.isPlayer())
    {
      Location loc = ((Player) actor).getLastServerPosition();
      if (loc != null)
      {
        actor.setLoc(loc, true);
      }
      actor.stopMove();
    }
    onEvtThink();
  }
View Full Code Here

  {
    if (object == null)
    {
      return;
    }
    Creature actor = getActor();
    if (actor.isAttackingNow() && (getAttackTarget() == object))
    {
      actor.abortAttack(true, true);
    }
    if (actor.isCastingNow() && (getAttackTarget() == object))
    {
      actor.abortCast(true, true);
    }
    if (getAttackTarget() == object)
    {
      setAttackTarget(null);
    }
    if (actor.getTargetId() == object.getObjectId())
    {
      actor.setTarget(null);
    }
    if (actor.getFollowTarget() == object)
    {
      actor.setFollowTarget(null);
    }
  }
View Full Code Here

   * @param killer Creature
   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    Creature actor = getActor();
    actor.abortAttack(true, true);
    actor.abortCast(true, true);
    actor.stopMove();
    actor.broadcastPacket(new Die(actor));
    setIntention(CtrlIntention.AI_INTENTION_IDLE);
  }
View Full Code Here

  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    int sps = isSSPossible() ? activeChar.getChargedSpiritShot() : 0;
    boolean ss = isSSPossible() && activeChar.getChargedSoulShot();
    Creature realTarget;
    boolean reflected;
    final boolean corpseSkill = _targetType == SkillTargetType.TARGET_CORPSE;
    for (Creature target : targets)
    {
      if (target != null)
      {
        reflected = !corpseSkill && target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;
        if ((getPower() > 0) || (_absorbAbs > 0))
        {
          if (realTarget.isDead() && !corpseSkill)
          {
            continue;
          }
          double hp = 0.;
          double targetHp = realTarget.getCurrentHp();
          if (!corpseSkill)
          {
            double damage, reflectableDamage = 0;
            if (isMagic())
            {
              AttackInfo info = Formulas.calcMagicDam(activeChar, realTarget, this, sps);
              damage = info.damage;
              reflectableDamage = info.reflectableDamage;
            }
            else
            {
              AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false);
              damage = info.damage;
              reflectableDamage = info.reflectableDamage;
              if (info.lethal_dmg > 0)
              {
                realTarget.reduceCurrentHp(info.lethal_dmg, reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
              }
            }
            double targetCP = realTarget.getCurrentCp();
            if ((damage > targetCP) || !realTarget.isPlayer())
            {
              hp = (damage - targetCP) * _absorbPart;
            }
            realTarget.reduceCurrentHp(damage, reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
            if (!reflected)
            {
              realTarget.doCounterAttack(this, activeChar, false);
            }
          }
          if ((_absorbAbs == 0) && (_absorbPart == 0))
          {
            continue;
          }
          hp += _absorbAbs;
          if ((hp > targetHp) && !corpseSkill)
          {
            hp = targetHp;
          }
          double addToHp = Math.max(0, Math.min(hp, ((activeChar.calcStat(Stats.HP_LIMIT, null, null) * activeChar.getMaxHp()) / 100.) - activeChar.getCurrentHp()));
          if ((addToHp > 0) && !activeChar.isHealBlocked())
          {
            activeChar.setCurrentHp(activeChar.getCurrentHp() + addToHp, false);
          }
          if (realTarget.isDead() && corpseSkill && realTarget.isNpc())
          {
            activeChar.getAI().setAttackTarget(null);
            ((NpcInstance) realTarget).endDecayTask();
          }
        }
View Full Code Here

      return false;
    }
    for (TObjectIntIterator<HardReference<? extends Creature>> iterator = _damageList.iterator(); iterator.hasNext();)
    {
      iterator.advance();
      Creature damager = iterator.key().get();
      if ((damager == null) || damager.isDead() || damager.isCurrentHpFull())
      {
        continue;
      }
      int damage = iterator.value();
      if (damage <= 0)
      {
        continue;
      }
      double max_heal = calc();
      double heal = Math.min(damage, max_heal);
      double newHp = Math.min(damager.getCurrentHp() + heal, damager.getMaxHp());
      damager.sendPacket(new SystemMessage(SystemMessage.S1_HPS_HAVE_BEEN_RESTORED).addNumber((long) (newHp - damager.getCurrentHp())));
      damager.setCurrentHp(newHp, false);
    }
    _damageList.clear();
    return true;
  }
View Full Code Here

   */
  @Override
  protected boolean createNewTask()
  {
    clearTasks();
    Creature target = prepareTarget();
    if (target == null)
    {
      return false;
    }
    final NpcInstance actor = getActor();
View Full Code Here

   * Method clientStopMoving.
   * @param validate boolean
   */
  public void clientStopMoving(boolean validate)
  {
    Creature actor = getActor();
    actor.stopMove(validate);
  }
View Full Code Here

   */
  @Override
  protected boolean createNewTask()
  {
    clearTasks();
    final Creature target = prepareTarget();
    if (target == null)
    {
      return false;
    }
    final NpcInstance actor = getActor();
View Full Code Here

TOP

Related Classes of lineage2.gameserver.model.Creature

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.