Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.Drain

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.stats.Formulas.AttackInfo;
import lineage2.gameserver.stats.Stats;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Drain extends Skill
{
  /**
   * Field _absorbAbs.
   */
  private final double _absorbAbs;
 
  /**
   * Constructor for Drain.
   * @param set StatsSet
   */
  public Drain(StatsSet set)
  {
    super(set);
    _absorbAbs = set.getDouble("absorbAbs", 0.f);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    int sps = isSSPossible() ? activeChar.getChargedSpiritShot() : 0;
    boolean ss = isSSPossible() && activeChar.getChargedSoulShot();
    Creature realTarget;
    boolean reflected;
    final boolean corpseSkill = _targetType == SkillTargetType.TARGET_CORPSE;
    for (Creature target : targets)
    {
      if (target != null)
      {
        reflected = !corpseSkill && target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;
        if ((getPower() > 0) || (_absorbAbs > 0))
        {
          if (realTarget.isDead() && !corpseSkill)
          {
            continue;
          }
          double hp = 0.;
          double targetHp = realTarget.getCurrentHp();
          if (!corpseSkill)
          {
            double damage, reflectableDamage = 0;
            if (isMagic())
            {
              AttackInfo info = Formulas.calcMagicDam(activeChar, realTarget, this, sps);
              damage = info.damage;
              reflectableDamage = info.reflectableDamage;
            }
            else
            {
              AttackInfo info = Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false);
              damage = info.damage;
              reflectableDamage = info.reflectableDamage;
              if (info.lethal_dmg > 0)
              {
                realTarget.reduceCurrentHp(info.lethal_dmg, reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
              }
            }
            double targetCP = realTarget.getCurrentCp();
            if ((damage > targetCP) || !realTarget.isPlayer())
            {
              hp = (damage - targetCP) * _absorbPart;
            }
            realTarget.reduceCurrentHp(damage, reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
            if (!reflected)
            {
              realTarget.doCounterAttack(this, activeChar, false);
            }
          }
          if ((_absorbAbs == 0) && (_absorbPart == 0))
          {
            continue;
          }
          hp += _absorbAbs;
          if ((hp > targetHp) && !corpseSkill)
          {
            hp = targetHp;
          }
          double addToHp = Math.max(0, Math.min(hp, ((activeChar.calcStat(Stats.HP_LIMIT, null, null) * activeChar.getMaxHp()) / 100.) - activeChar.getCurrentHp()));
          if ((addToHp > 0) && !activeChar.isHealBlocked())
          {
            activeChar.setCurrentHp(activeChar.getCurrentHp() + addToHp, false);
          }
          if (realTarget.isDead() && corpseSkill && realTarget.isNpc())
          {
            activeChar.getAI().setAttackTarget(null);
            ((NpcInstance) realTarget).endDecayTask();
          }
        }
        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }
    }
    if (isMagic() ? sps != 0 : ss)
    {
      activeChar.unChargeShots(isMagic());
    }
  }
}
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