Examples of DynamicValue


Examples of mage.abilities.dynamicvalue.DynamicValue

        this.color.setRed(true);

        // Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
        this.getSpellAbility().addEffect(new SweepEffect("Mountain"));
        DynamicValue sweepValue = new MultipliedValue(new SweepNumber("Mountain", false), 2);
        this.getSpellAbility().addEffect(new DamageTargetEffect(sweepValue));
        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        cardType.add(CardType.CREATURE);
        color.setGreen(true);
        subtype.add("Elemental");
        power = new MageInt(0);
        toughness = new MageInt(0);
        DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filterLands);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(controlledLands, controlledLands, Duration.WhileOnBattlefield)));
    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
        Ability ability = new EnchantAbility(auraTarget.getTargetName());
        this.addAbility(ability);

        // Enchanted creature gets +1/+1 for each card in your hand.
        DynamicValue xValue = new CardsInControllerHandCount();
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(xValue, xValue, Duration.WhileOnBattlefield)));
    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        // Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
        Effect effect = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
        effect.setText("<i>Domain</i> - Until end of turn, creatures you control gain Trample");
        this.getSpellAbility().addEffect(effect);
        DynamicValue domain = new DomainValue();
        effect = new BoostControlledEffect(domain, domain, Duration.EndOfTurn, new FilterCreaturePermanent(), false);
        effect.setText(" and get +1/+1 for each basic land type among lands you control");
        this.getSpellAbility().addEffect(effect);

    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.toughness = new MageInt(0);

        // Bestow {2}{B}{B}
        this.addAbility(new BestowAbility(this, "{2}{B}{B}"));
        // Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
        DynamicValue graveCreatures = new CardsInAllGraveyardsCount(new FilterCreatureCard());
        Effect effect = new BoostSourceEffect(graveCreatures, graveCreatures, Duration.WhileOnBattlefield);
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
        effect = new BoostEnchantedEffect(graveCreatures, graveCreatures, Duration.WhileOnBattlefield);
        ability.addEffect(effect);
        this.addAbility(ability);
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.expansionSetCode = "TSP";

        this.color.setRed(true);

        // Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
        DynamicValue xValue = new ManacostVariableValue();
        this.getSpellAbility().addEffect(new DamageMultiEffect(xValue));
        this.getSpellAbility().addTarget(new TargetCreatureOrPlayerAmount(xValue));       
       
        // Flashback-{R}{R}, Discard X cards.
        Ability ability = new FlashbackAbility(new ManaCostsImpl("{R}{R}"), TimingRule.SORCERY);
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Examples of mage.abilities.dynamicvalue.DynamicValue

        // As Nyxathid enters the battlefield, choose an opponent.
        this.addAbility(new AsEntersBattlefieldAbility(new ChooseOpponent()));

        // Nyxathid gets -1/-1 for each card in the chosen player's hand.
        DynamicValue chosenPlayerHand = new SignInversionDynamicValue(new CardsInChosenPlayerHandCount());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(chosenPlayerHand, chosenPlayerHand, Duration.WhileOnBattlefield)));

    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.color.setBlack(true);

        // Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
        this.getSpellAbility().addEffect(new SweepEffect("Swamp"));
        DynamicValue sweepValue = new SweepNumber("Swamp", false);
        this.getSpellAbility().addEffect(new DiscardTargetEffect(sweepValue));
        this.getSpellAbility().addTarget(new TargetPlayer());
    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        // Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new SacrificeCostCreaturesPower(), true),
                new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1,new FilterControlledCreaturePermanent("a creature"), false))));
        // Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
        DynamicValue removedCounters = new SignInversionDynamicValue(new VishKalBloodArbiterDynamicValue());
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(removedCounters, removedCounters, Duration.EndOfTurn), new VishKalBloodArbiterCost(CounterType.P1P1.createInstance()));
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);

    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        // As an additional cost to cast Fire Covenant, pay X life.
        this.getSpellAbility().addCost(new PayVariableLifeCost(true));

        // Fire Covenant deals X damage divided as you choose among any number of target creatures.
        DynamicValue xValue = new GetXValue();
        this.getSpellAbility().addEffect(new DamageMultiEffect(xValue));
        this.getSpellAbility().addTarget(new TargetCreaturePermanentAmount(xValue));
    }
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