Examples of DynamicValue


Examples of mage.abilities.dynamicvalue.DynamicValue

        this.addAbility(ability);

        // When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new WolfToken(), 2)));
        // Enchanted creature gets +1/+1 for each Wolf you control.
        DynamicValue amountOfWolves = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(amountOfWolves, amountOfWolves, Duration.WhileOnBattlefield)));
    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.expansionSetCode = "BNG";

        this.color.setBlack(true);

        // You draw X cards and you lose X life, where X is your devotion to black.
        DynamicValue blackDevotion = new DevotionCount(ColoredManaSymbol.B);
        Effect effect = new DrawCardSourceControllerEffect(blackDevotion);
        effect.setText("You draw X cards");
        this.getSpellAbility().addEffect(effect);
        effect = new LoseLifeSourceControllerEffect(blackDevotion);
        effect.setText("and you lose X life, where X is your devotion to black");       
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.toughness = new MageInt(1);

        // {T}: Put a devotion counter on Bloodthirsty Ogre
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.DEVOTION.createInstance()),new TapSourceCost()));
        // {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
        DynamicValue devotionCounters = new SignInversionDynamicValue(new CountersCount(CounterType.DEVOTION));
        Ability ability;
        ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(devotionCounters,devotionCounters, Duration.EndOfTurn, true),new TapSourceCost());
        ability.addCost(new ControlPermanentCost(filter));
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.color.setGreen(true);
        this.color.setBlue(true);

        // Creatures you control become X/X until end of turn.
        DynamicValue variableMana = new ManacostVariableValue();
        this.getSpellAbility().addEffect(new SetPowerToughnessAllEffect(variableMana, variableMana, Duration.EndOfTurn, new FilterControlledCreaturePermanent("Creatures you control"), true));
    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        // Flying
        this.addAbility(FlyingAbility.getInstance());
       
        // High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
        DynamicValue count = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(count, count, Duration.WhileOnBattlefield)));
       
        // {3}{W}: Put a +1/+1 counter on target creature.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.P1P1.createInstance()), new ManaCostsImpl<>("{3}{W}"));
        ability.addTarget(new TargetCreaturePermanent());
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Examples of mage.abilities.dynamicvalue.DynamicValue

        super(ownerId, 85, "Retribution of the Ancients", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{B}");
        this.expansionSetCode = "KTK";

        this.color.setBlack(true);

        DynamicValue xValue = new SignInversionDynamicValue(new GetXValue());
        // {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(xValue,xValue,Duration.EndOfTurn, true), new ManaCostsImpl("{B}"));
        ability.addCost(new RemoveVariableCountersTargetCost(filter, CounterType.P1P1, "X", 0));
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
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Examples of mage.abilities.dynamicvalue.DynamicValue

        // Green mana doesn't empty from your mana pool as steps and phases end.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OmnathRuleEffect()));

        // Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool
        DynamicValue boost = new ManaTypeInManaPoolCount(ManaType.GREEN);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(boost, boost, Duration.WhileOnBattlefield)));

    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        return new DeathforgeShamanEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        DynamicValue value = new MultikickerCount();
        int damage = value.calculate(game, source, this) * 2;

        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            player.damage(damage, id, game, false, true);
            return true;
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.expansionSetCode = "CHK";
        this.subtype.add("Arcane");
        this.color.setGreen(true);

        // Target creature gets +X/+X until end of turn, where X is the number of lands you control.
        DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filter, null);
        this.getSpellAbility().addEffect(new BoostTargetEffect(controlledLands, controlledLands, Duration.EndOfTurn, true));
        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
    }
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Examples of mage.abilities.dynamicvalue.DynamicValue

        this.color.setGreen(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(0);

        // Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
        DynamicValue amount = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(amount, Duration.EndOfGame)));
       
        // Dauntless Dourbark has trample as long as you control another Treefolk.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filter2), rule)));
       
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