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package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.FlipSourceEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.players.Player;
/**
* @author Loki
*/
public class BudokaGardener extends CardImpl {
public BudokaGardener(UUID ownerId) {
super(ownerId, 202, "Budoka Gardener", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.expansionSetCode = "CHK";
this.subtype.add("Human");
this.subtype.add("Monk");
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
this.flipCard = true;
this.flipCardName = "Dokai, Weaver of Life";
// {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BudokaGardenerEffect(), new TapSourceCost());
ability.addEffect(new BudokaGardenerEffect());
this.addAbility(ability);
}
public BudokaGardener(final BudokaGardener card) {
super(card);
}
@Override
public BudokaGardener copy() {
return new BudokaGardener(this);
}
}
class BudokaGardenerEffect extends OneShotEffect {
BudokaGardenerEffect() {
super(Outcome.PutLandInPlay);
staticText = "If you control ten or more lands, flip {this}";
}
BudokaGardenerEffect(final BudokaGardenerEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (game.getBattlefield().count(DokaiWeaverofLifeToken.filterLands, source.getSourceId(), source.getControllerId(), game) >= 10) {
new FlipSourceEffect(new DokaiWeaverofLife()).apply(game, source);
}
return true;
}
return false;
}
@Override
public BudokaGardenerEffect copy() {
return new BudokaGardenerEffect(this);
}
}
class DokaiWeaverofLife extends Token {
DokaiWeaverofLife() {
super("Dokai, Weaver of Life", "");
supertype.add("Legendary");
cardType.add(CardType.CREATURE);
color.setGreen(true);
subtype.add("Human");
subtype.add("Monk");
power = new MageInt(3);
toughness = new MageInt(3);
// {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new DokaiWeaverofLifeToken()), new ManaCostsImpl("{4}{G}{G}"));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
}
class DokaiWeaverofLifeToken extends Token {
final static FilterControlledPermanent filterLands = new FilterControlledLandPermanent("lands you control");
DokaiWeaverofLifeToken() {
super("Elemental", "a X/X green Elemental creature token onto the battlefield, where X is the number of lands you control");
cardType.add(CardType.CREATURE);
color.setGreen(true);
subtype.add("Elemental");
power = new MageInt(0);
toughness = new MageInt(0);
DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filterLands);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(controlledLands, controlledLands, Duration.WhileOnBattlefield)));
}
}