Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.DokaiWeaverofLifeToken

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
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*     2. Redistributions in binary form must reproduce the above copyright notice, this list
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*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.championsofkamigawa;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.FlipSourceEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.players.Player;

/**
* @author Loki
*/
public class BudokaGardener extends CardImpl {

    public BudokaGardener(UUID ownerId) {
        super(ownerId, 202, "Budoka Gardener", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}");
        this.expansionSetCode = "CHK";
        this.subtype.add("Human");
        this.subtype.add("Monk");
        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);
        this.flipCard = true;
        this.flipCardName = "Dokai, Weaver of Life";

        // {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BudokaGardenerEffect(), new TapSourceCost());
        ability.addEffect(new BudokaGardenerEffect());
        this.addAbility(ability);
    }

    public BudokaGardener(final BudokaGardener card) {
        super(card);
    }

    @Override
    public BudokaGardener copy() {
        return new BudokaGardener(this);
    }

}

class BudokaGardenerEffect extends OneShotEffect {

    BudokaGardenerEffect() {
        super(Outcome.PutLandInPlay);
        staticText = "If you control ten or more lands, flip {this}";
    }

    BudokaGardenerEffect(final BudokaGardenerEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            if (game.getBattlefield().count(DokaiWeaverofLifeToken.filterLands, source.getSourceId(), source.getControllerId(), game) >= 10) {
                new FlipSourceEffect(new DokaiWeaverofLife()).apply(game, source);
            }
            return true;
        }
        return false;
    }

    @Override
    public BudokaGardenerEffect copy() {
        return new BudokaGardenerEffect(this);
    }

}

class DokaiWeaverofLife extends Token {

    DokaiWeaverofLife() {
        super("Dokai, Weaver of Life", "");
        supertype.add("Legendary");
        cardType.add(CardType.CREATURE);
        color.setGreen(true);
        subtype.add("Human");
        subtype.add("Monk");
        power = new MageInt(3);
        toughness = new MageInt(3);

        // {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new DokaiWeaverofLifeToken()), new ManaCostsImpl("{4}{G}{G}"));
        ability.addCost(new TapSourceCost());
        this.addAbility(ability);
    }
}

class DokaiWeaverofLifeToken extends Token {
   
    final static FilterControlledPermanent filterLands = new FilterControlledLandPermanent("lands you control");

    DokaiWeaverofLifeToken() {
        super("Elemental", "a X/X green Elemental creature token onto the battlefield, where X is the number of lands you control");
        cardType.add(CardType.CREATURE);
        color.setGreen(true);
        subtype.add("Elemental");
        power = new MageInt(0);
        toughness = new MageInt(0);
        DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filterLands);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(controlledLands, controlledLands, Duration.WhileOnBattlefield)));
    }
}
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