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package mage.sets.worldwake;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.MultikickerCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.MultikickerAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class DeathforgeShaman extends CardImpl {
public DeathforgeShaman(UUID ownerId) {
super(ownerId, 80, "Deathforge Shaman", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{4}{R}");
this.expansionSetCode = "WWK";
this.subtype.add("Ogre");
this.subtype.add("Shaman");
this.color.setRed(true);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Multikicker {R}
this.addAbility(new MultikickerAbility("{R}"));
// When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
Ability ability = new EntersBattlefieldTriggeredAbility(new DeathforgeShamanEffect());
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public DeathforgeShaman(final DeathforgeShaman card) {
super(card);
}
@Override
public DeathforgeShaman copy() {
return new DeathforgeShaman(this);
}
}
class DeathforgeShamanEffect extends OneShotEffect {
public DeathforgeShamanEffect() {
super(Outcome.Damage);
staticText = "it deals damage to target player equal to twice the number of times it was kicked";
}
public DeathforgeShamanEffect(final DeathforgeShamanEffect effect) {
super(effect);
}
@Override
public DeathforgeShamanEffect copy() {
return new DeathforgeShamanEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
DynamicValue value = new MultikickerCount();
int damage = value.calculate(game, source, this) * 2;
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
player.damage(damage, id, game, false, true);
return true;
}
return false;
}
}