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package mage.sets.worldwake;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.ManaTypeInManaPoolCount;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.ManaType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class OmnathLocusOfMana extends CardImpl {
public OmnathLocusOfMana(UUID ownerId) {
super(ownerId, 109, "Omnath, Locus of Mana", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "WWK";
this.supertype.add("Legendary");
this.subtype.add("Elemental");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Green mana doesn't empty from your mana pool as steps and phases end.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OmnathRuleEffect()));
// Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool
DynamicValue boost = new ManaTypeInManaPoolCount(ManaType.GREEN);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(boost, boost, Duration.WhileOnBattlefield)));
}
public OmnathLocusOfMana(final OmnathLocusOfMana card) {
super(card);
}
@Override
public OmnathLocusOfMana copy() {
return new OmnathLocusOfMana(this);
}
}
class OmnathRuleEffect extends ContinuousEffectImpl {
public OmnathRuleEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "Green mana doesn't empty from your mana pool as steps and phases end";
}
public OmnathRuleEffect(final OmnathRuleEffect effect) {
super(effect);
}
@Override
public OmnathRuleEffect copy() {
return new OmnathRuleEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
if (player != null){
player.getManaPool().addDoNotEmptyManaType(ManaType.GREEN);
}
return false; }
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}