Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance$ScheduleConsumeManaTask

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.geo.GeoData;
import com.l2jfrozen.gameserver.managers.ItemsOnGroundManager;
import com.l2jfrozen.gameserver.model.DropProtection;
import com.l2jfrozen.gameserver.model.L2Augmentation;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.Location;
import com.l2jfrozen.gameserver.model.actor.knownlist.NullKnownList;
import com.l2jfrozen.gameserver.model.extender.BaseExtender.EventType;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.funcs.Func;
import com.l2jfrozen.gameserver.templates.L2Armor;
import com.l2jfrozen.gameserver.templates.L2EtcItem;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;
import com.mysql.jdbc.exceptions.jdbc4.MySQLIntegrityConstraintViolationException;

/**
* This class manages items.
*
* @version $Revision: 1.4.2.1.2.11 $ $Date: 2005/03/31 16:07:50 $
*/
public final class L2ItemInstance extends L2Object
{
 
  /** The Constant _log. */
  private static final Logger _log = Logger.getLogger(L2ItemInstance.class.getName());
 
  /** The Constant _logItems. */
  private static final Logger _logItems = Logger.getLogger("item");

  /** The _drop protection. */
  private final DropProtection _dropProtection = new DropProtection();
 
  /**
   * Enumeration of locations for item.
   */
  public static enum ItemLocation
  {
   
    /** The VOID. */
    VOID,
   
    /** The INVENTORY. */
    INVENTORY,
   
    /** The PAPERDOLL. */
    PAPERDOLL,
   
    /** The WAREHOUSE. */
    WAREHOUSE,
   
    /** The CLANWH. */
    CLANWH,
   
    /** The PET. */
    PET,
   
    /** The PE t_ equip. */
    PET_EQUIP,
   
    /** The LEASE. */
    LEASE,
   
    /** The FREIGHT. */
    FREIGHT
  }

  /** ID of the owner. */
  private int _ownerId;

  /** Quantity of the item. */
  private int _count;
 
  /** Initial Quantity of the item. */
  private int _initCount;
 
  /** Time after restore Item count (in Hours). */
  private int _time;
 
  /** Quantity of the item can decrease. */
  private boolean _decrease = false;

  /** ID of the item. */
  private final int _itemId;

  /** Object L2Item associated to the item. */
  private final L2Item _item;

  /** Location of the item : Inventory, PaperDoll, WareHouse. */
  private ItemLocation _loc;

  /** Slot where item is stored. */
  private int _locData;

  /** Level of enchantment of the item. */
  private int _enchantLevel;

  /** Price of the item for selling. */
  private int _priceSell;

  /** Price of the item for buying. */
  private int _priceBuy;

  /** Wear Item. */
  private boolean _wear;

  /** Augmented Item. */
  private L2Augmentation _augmentation = null;

  /** Shadow item. */
  private int _mana = -1;
 
  /** The _consuming mana. */
  private boolean _consumingMana = false;
 
  /** The Constant MANA_CONSUMPTION_RATE. */
  private static final int MANA_CONSUMPTION_RATE = 60000;

  /** Custom item types (used loto, race tickets). */
  private int _type1;
 
  /** The _type2. */
  private int _type2;

  /** The _drop time. */
  private long _dropTime;

  /** The Constant CHARGED_NONE. */
  public static final int CHARGED_NONE = 0;
 
  /** The Constant CHARGED_SOULSHOT. */
  public static final int CHARGED_SOULSHOT = 1;
 
  /** The Constant CHARGED_SPIRITSHOT. */
  public static final int CHARGED_SPIRITSHOT = 1;
 
  /** The Constant CHARGED_BLESSED_SOULSHOT. */
  public static final int CHARGED_BLESSED_SOULSHOT = 2; // It's a realy exists? ;-)
 
  /** The Constant CHARGED_BLESSED_SPIRITSHOT. */
  public static final int CHARGED_BLESSED_SPIRITSHOT = 2;

  /** Item charged with SoulShot (type of SoulShot). */
  private int _chargedSoulshot = CHARGED_NONE;
 
  /** Item charged with SpiritShot (type of SpiritShot). */
  private int _chargedSpiritshot = CHARGED_NONE;

  /** The _charged fishtshot. */
  private boolean _chargedFishtshot = false;

  /** The _protected. */
  private boolean _protected;

  /** The Constant UNCHANGED. */
  public static final int UNCHANGED = 0;
 
  /** The Constant ADDED. */
  public static final int ADDED = 1;
 
  /** The Constant REMOVED. */
  public static final int REMOVED = 3;
 
  /** The Constant MODIFIED. */
  public static final int MODIFIED = 2;
 
  /** The _last change. */
  private int _lastChange = 2; //1 ??, 2 modified, 3 removed
 
  /** The _exists in db. */
  private boolean _existsInDb; // if a record exists in DB.
 
  /** The _stored in db. */
  private boolean _storedInDb; // if DB data is up-to-date.

  /** The item loot shedule. */
  private ScheduledFuture<?> itemLootShedule = null;

  /**
   * Constructor of the L2ItemInstance from the objectId and the itemId.
   *
   * @param objectId : int designating the ID of the object in the world
   * @param itemId : int designating the ID of the item
   * @throws IllegalArgumentException the illegal argument exception
   */
  public L2ItemInstance(int objectId, int itemId) throws IllegalArgumentException
  {
    this(objectId, ItemTable.getInstance().getTemplate(itemId));
  }

  /**
   * Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item.
   *
   * @param objectId : int designating the ID of the object in the world
   * @param item : L2Item containing informations of the item
   * @throws IllegalArgumentException the illegal argument exception
   */
  public L2ItemInstance(int objectId, L2Item item) throws IllegalArgumentException
  {
    super(objectId);
   
    if(item == null)
      throw new IllegalArgumentException();
   
    super.setKnownList(new NullKnownList(this));

    _itemId = item.getItemId();
    _item = item;
    _count = 1;
    _loc = ItemLocation.VOID;
    _mana = _item.getDuration();
  }

  /**
   * Sets the ownerID of the item.
   *
   * @param process : String Identifier of process triggering this action
   * @param owner_id : int designating the ID of the owner
   * @param creator : L2PcInstance Player requesting the item creation
   * @param reference : L2Object Object referencing current action like NPC selling item or previous item in
   * transformation
   */
  public void setOwnerId(String process, int owner_id, L2PcInstance creator, L2Object reference)
  {
    int oldOwner = _ownerId;
    setOwnerId(owner_id);
   
    if(Config.LOG_ITEMS)
    {
      LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process);
      record.setLoggerName("item");
      record.setParameters(new Object[]
      {
          this, creator, reference
      });
      _logItems.log(record);
      record = null;
    }
   
    fireEvent(EventType.SETOWNER.name, new Object[]
                                              {
                                                  process, oldOwner
                                              });
  }

  /**
   * Sets the ownerID of the item.
   *
   * @param owner_id : int designating the ID of the owner
   */
  public void setOwnerId(int owner_id)
  {
    if(owner_id == _ownerId)
      return;

    _ownerId = owner_id;
    _storedInDb = false;
  }

  /**
   * Returns the ownerID of the item.
   *
   * @return int : ownerID of the item
   */
  public int getOwnerId()
  {
    return _ownerId;
  }

  /**
   * Sets the location of the item.
   *
   * @param loc : ItemLocation (enumeration)
   */
  public void setLocation(ItemLocation loc)
  {
    setLocation(loc, 0);
  }

  /**
   * Sets the location of the item.<BR>
   * <BR>
   * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
   *
   * @param loc : ItemLocation (enumeration)
   * @param loc_data : int designating the slot where the item is stored or the village for freights
   */
  public void setLocation(ItemLocation loc, int loc_data)
  {
    if(loc == _loc && loc_data == _locData)
      return;
    _loc = loc;
    _locData = loc_data;
    _storedInDb = false;
  }

  /**
   * Gets the location.
   *
   * @return the location
   */
  public ItemLocation getLocation()
  {
    return _loc;
  }

  public boolean isPotion()
  {
    return _item.isPotion();
  }
 
  /**
   * Returns the quantity of item.
   *
   * @return int
   */
  public int getCount()
  {
    return _count;
  }

  /**
   * Sets the quantity of the item.<BR>
   * <BR>
   * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
   *
   * @param process : String Identifier of process triggering this action
   * @param count : int
   * @param creator : L2PcInstance Player requesting the item creation
   * @param reference : L2Object Object referencing current action like NPC selling item or previous item in
   *            transformation
   */
  public void changeCount(String process, int count, L2PcInstance creator, L2Object reference)
  {
    if(count == 0)
      return;

    if(count > 0 && _count > Integer.MAX_VALUE - count)
      _count = Integer.MAX_VALUE;
    else
      _count += count;

    if(_count < 0)
      _count = 0;

    _storedInDb = false;

    if(Config.LOG_ITEMS)
    {
      LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process);
      record.setLoggerName("item");
      record.setParameters(new Object[]
      {
          this, creator, reference
      });
      _logItems.log(record);
      record = null;
    }
  }

  // No logging (function designed for shots only)
  /**
   * Change count without trace.
   *
   * @param process the process
   * @param count the count
   * @param creator the creator
   * @param reference the reference
   */
  public void changeCountWithoutTrace(String process, int count, L2PcInstance creator, L2Object reference)
  {
    if(count == 0)
      return;
    if(count > 0 && _count > Integer.MAX_VALUE - count)
      _count = Integer.MAX_VALUE;
    else
      _count += count;
    if(_count < 0)
      _count = 0;
   
    _storedInDb = false;
  }

  /**
   * Sets the quantity of the item.<BR>
   * <BR>
   * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
   *
   * @param count : int
   */
  public void setCount(int count)
  {
    if(_count == count)
      return;

    _count = count >= -1 ? count : 0;
    _storedInDb = false;
  }

  /**
   * Returns if item is equipable.
   *
   * @return boolean
   */
  public boolean isEquipable()
  {
    return !(_item.getBodyPart() == 0 || _item instanceof L2EtcItem);
  }

  /**
   * Returns if item is equipped.
   *
   * @return boolean
   */
  public boolean isEquipped()
  {
    return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP;
  }

  /**
   * Returns the slot where the item is stored.
   *
   * @return int
   */
  public int getEquipSlot()
  {
    if(Config.ASSERT)
      assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.FREIGHT;
   
    return _locData;
  }

  /**
   * Returns the characteristics of the item.
   *
   * @return L2Item
   */
  public L2Item getItem()
  {
    return _item;
  }

  /**
   * Gets the custom type1.
   *
   * @return the custom type1
   */
  public int getCustomType1()
  {
    return _type1;
  }

  /**
   * Gets the custom type2.
   *
   * @return the custom type2
   */
  public int getCustomType2()
  {
    return _type2;
  }

  /**
   * Sets the custom type1.
   *
   * @param newtype the new custom type1
   */
  public void setCustomType1(int newtype)
  {
    _type1 = newtype;
  }

  /**
   * Sets the custom type2.
   *
   * @param newtype the new custom type2
   */
  public void setCustomType2(int newtype)
  {
    _type2 = newtype;
  }

  /**
   * Sets the drop time.
   *
   * @param time the new drop time
   */
  public void setDropTime(long time)
  {
    _dropTime = time;
  }

  /**
   * Gets the drop time.
   *
   * @return the drop time
   */
  public long getDropTime()
  {
    return _dropTime;
  }
 
  //Cupid's bow
  /**
   * Checks if is cupid bow.
   *
   * @return true, if is cupid bow
   */
  public boolean isCupidBow()
  {
    if (getItemId() == 9140 || getItemId() == 9141)
      return true;
    return false;
  }
 
  /**
   * Checks if is wear.
   *
   * @return true, if is wear
   */
  public boolean isWear()
  {
    return _wear;
  }

  /**
   * Sets the wear.
   *
   * @param newwear the new wear
   */
  public void setWear(boolean newwear)
  {
    _wear = newwear;
  }

  /**
   * Returns the type of item.
   *
   * @return Enum
   */
  public Enum<?> getItemType()
  {
    return _item.getItemType();
  }

  /**
   * Returns the ID of the item.
   *
   * @return int
   */
  public int getItemId()
  {
    return _itemId;
  }

  /**
   * Returns the quantity of crystals for crystallization.
   *
   * @return int
   */
  public final int getCrystalCount()
  {
    return _item.getCrystalCount(_enchantLevel);
  }

  /**
   * Returns the reference price of the item.
   *
   * @return int
   */
  public int getReferencePrice()
  {
    return _item.getReferencePrice();
  }

  /**
   * Returns the name of the item.
   *
   * @return String
   */
  public String getItemName()
  {
    return _item.getName();
  }

  /**
   * Returns the price of the item for selling.
   *
   * @return int
   */
  public int getPriceToSell()
  {
    return isConsumable() ? (int) (_priceSell * Config.RATE_CONSUMABLE_COST) : _priceSell;
  }

  /**
   * Sets the price of the item for selling <U><I>Remark :</I></U> If loc and loc_data different from database, say
   * datas not up-to-date.
   *
   * @param price : int designating the price
   */
  public void setPriceToSell(int price)
  {
    _priceSell = price;
    _storedInDb = false;
  }

  /**
   * Returns the price of the item for buying.
   *
   * @return int
   */
  public int getPriceToBuy()
  {
    return isConsumable() ? (int) (_priceBuy * Config.RATE_CONSUMABLE_COST) : _priceBuy;
  }

  /**
   * Sets the price of the item for buying <U><I>Remark :</I></U> If loc and loc_data different from database, say
   * datas not up-to-date.
   *
   * @param price : int
   */
  public void setPriceToBuy(int price)
  {
    _priceBuy = price;
    _storedInDb = false;
  }

  /**
   * Returns the last change of the item.
   *
   * @return int
   */
  public int getLastChange()
  {
    return _lastChange;
  }

  /**
   * Sets the last change of the item.
   *
   * @param lastChange : int
   */
  public void setLastChange(int lastChange)
  {
    _lastChange = lastChange;
  }

  /**
   * Returns if item is stackable.
   *
   * @return boolean
   */
  public boolean isStackable()
  {
    return _item.isStackable();
  }

  /**
   * Returns if item is dropable.
   *
   * @return boolean
   */
  public boolean isDropable()
  {
    return isAugmented() ? false : _item.isDropable();
  }

  /**
   * Returns if item is destroyable.
   *
   * @return boolean
   */
  public boolean isDestroyable()
  {
    return _item.isDestroyable();
  }

  /**
   * Returns if item is tradeable.
   *
   * @return boolean
   */
  public boolean isTradeable()
  {
    return isAugmented() ? false : _item.isTradeable();
  }

  /**
   * Returns if item is consumable.
   *
   * @return boolean
   */
  public boolean isConsumable()
  {
    return _item.isConsumable();
  }

  /**
   * Returns if item is available for manipulation.
   *
   * @param player the player
   * @param allowAdena the allow adena
   * @param allowEquipped
   * @return boolean
   */
  public boolean isAvailable(L2PcInstance player, boolean allowAdena, boolean allowEquipped)
  {
    return (!isEquipped() || allowEquipped)
      && getItem().getType2() != L2Item.TYPE2_QUEST
      && (getItem().getType2() != L2Item.TYPE2_MONEY || getItem().getType1() != L2Item.TYPE1_SHIELD_ARMOR) // TODO: what does this mean?
      && (player.getPet() == null || getObjectId() != player.getPet().getControlItemId()) // Not Control item of currently summoned pet
      && player.getActiveEnchantItem() != this
      && (allowAdena || getItemId() != 57)
      && (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId())
      && isTradeable();
  }

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.model.L2Object#onAction(com.l2jfrozen.gameserver.model.L2PcInstance)
   * also check constraints: only soloing castle owners may pick up mercenary tickets of their castle
   */
  @Override
  public void onAction(L2PcInstance player)
  {
    // this causes the validate position handler to do the pickup if the location is reached.
    // mercenary tickets can only be picked up by the castle owner and GMs.
    if((!player.isGM()) && (_itemId >= 3960 && _itemId <= 4021 && player.isInParty() || _itemId >= 3960 && _itemId <= 3969 && !player.isCastleLord(1) || _itemId >= 3973 && _itemId <= 3982 && !player.isCastleLord(2) || _itemId >= 3986 && _itemId <= 3995 && !player.isCastleLord(3) || _itemId >= 3999 && _itemId <= 4008 && !player.isCastleLord(4) || _itemId >= 4012 && _itemId <= 4021 && !player.isCastleLord(5) || _itemId >= 5205 && _itemId <= 5214 && !player.isCastleLord(6) || _itemId >= 6779 && _itemId <= 6788 && !player.isCastleLord(7) || _itemId >= 7973 && _itemId <= 7982 && !player.isCastleLord(8) || _itemId >= 7918 && _itemId <= 7927 && !player.isCastleLord(9)))
    {
      if(player.isInParty())
        player.sendMessage("You cannot pickup mercenaries while in a party.");
      else
        player.sendMessage("Only the castle lord can pickup mercenaries.");

      player.setTarget(this);
      player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
      // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
      player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    else
    {
      player.getAI().setIntention(CtrlIntention.AI_INTENTION_PICK_UP, this);
    }
  }

  /**
   * Returns the level of enchantment of the item.
   *
   * @return int
   */
  public int getEnchantLevel()
  {
    return _enchantLevel;
  }

  /**
   * Sets the level of enchantment of the item.
   *
   * @param enchantLevel the new enchant level
   */
  public void setEnchantLevel(int enchantLevel)
  {
    if(_enchantLevel == enchantLevel)
      return;
    _enchantLevel = enchantLevel;
    _storedInDb = false;
  }

  /**
   * Returns the physical defense of the item.
   *
   * @return int
   */
  public int getPDef()
  {
    if(_item instanceof L2Armor)
      return ((L2Armor) _item).getPDef();
    return 0;
  }

  /**
   * Returns whether this item is augmented or not.
   *
   * @return true if augmented
   */
  public boolean isAugmented()
  {
    return _augmentation == null ? false : true;
  }

  /**
   * Returns the augmentation object for this item.
   *
   * @return augmentation
   */
  public L2Augmentation getAugmentation()
  {
    return _augmentation;
  }

  /**
   * Sets a new augmentation.
   *
   * @param augmentation the augmentation
   * @return return true if sucessfull
   */
  public boolean setAugmentation(L2Augmentation augmentation)
  {
    // there shall be no previous augmentation..
    if(_augmentation != null)
      return false;
    _augmentation = augmentation;
    return true;
  }

  /**
   * Remove the augmentation.
   */
  public void removeAugmentation()
  {
    if(_augmentation == null)
      return;
    _augmentation.deleteAugmentationData();
    _augmentation = null;
  }

  /**
   * Used to decrease mana (mana means life time for shadow items).
   */
  public class ScheduleConsumeManaTask implements Runnable
  {
   
    /** The _shadow item. */
    private final L2ItemInstance _shadowItem;

    /**
     * Instantiates a new schedule consume mana task.
     *
     * @param item the item
     */
    public ScheduleConsumeManaTask(L2ItemInstance item)
    {
      _shadowItem = item;
    }

    /* (non-Javadoc)
     * @see java.lang.Runnable#run()
     */
    @Override
    public void run()
    {
      try
      {
        // decrease mana
        if(_shadowItem != null)
        {
          _shadowItem.decreaseMana(true);
        }
      }
      catch(Throwable t)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          t.printStackTrace();
      }
    }
  }

  /**
   * Returns true if this item is a shadow item Shadow items have a limited life-time.
   *
   * @return true, if is shadow item
   */
  public boolean isShadowItem()
  {
    return _mana >= 0;
  }

  /**
   * Sets the mana for this shadow item <b>NOTE</b>: does not send an inventory update packet.
   *
   * @param mana the new mana
   */
  public void setMana(int mana)
  {
    _mana = mana;
  }

  /**
   * Returns the remaining mana of this shadow item.
   *
   * @return lifeTime
   */
  public int getMana()
  {
    return _mana;
  }

  /**
   * Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is
   * running optionally one could force a new task.
   *
   * @param resetConsumingMana the reset consuming mana
   */
  public void decreaseMana(boolean resetConsumingMana)
  {
    if(!isShadowItem())
      return;

    if(_mana > 0)
      _mana--;

    if(_storedInDb)
      _storedInDb = false;
    if(resetConsumingMana)
      _consumingMana = false;

    L2PcInstance player = (L2PcInstance) L2World.getInstance().findObject(getOwnerId());
    if(player != null)
    {
      SystemMessage sm;
      switch(_mana)
      {
        case 10:
          sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10);
          sm.addString(getItemName());
          player.sendPacket(sm);
          break;
        case 5:
          sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5);
          sm.addString(getItemName());
          player.sendPacket(sm);
          break;
        case 1:
          sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1);
          sm.addString(getItemName());
          player.sendPacket(sm);
          break;
      }

      if(_mana == 0) // The life time has expired
      {
        sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0);
        sm.addString(getItemName());
        player.sendPacket(sm);

        // unequip
        if(isEquipped())
        {
          L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getEquipSlot());
          InventoryUpdate iu = new InventoryUpdate();

          for(L2ItemInstance element : unequiped)
          {
            player.checkSSMatch(null, element);
            iu.addModifiedItem(element);
          }

          player.sendPacket(iu);

          unequiped = null;
          iu = null;
        }

        if(getLocation() != ItemLocation.WAREHOUSE)
        {
          // destroy
          player.getInventory().destroyItem("L2ItemInstance", this, player, null);

          // send update
          InventoryUpdate iu = new InventoryUpdate();
          iu.addRemovedItem(this);
          player.sendPacket(iu);
          iu = null;

          StatusUpdate su = new StatusUpdate(player.getObjectId());
          su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
          player.sendPacket(su);
          su = null;
        }
        else
        {
          player.getWarehouse().destroyItem("L2ItemInstance", this, player, null);
        }

        // delete from world
        L2World.getInstance().removeObject(this);
      }
      else
      {
        // Reschedule if still equipped
        if(!_consumingMana && isEquipped())
          scheduleConsumeManaTask();
       
        if(getLocation() != ItemLocation.WAREHOUSE)
        {
          InventoryUpdate iu = new InventoryUpdate();
          iu.addModifiedItem(this);
          player.sendPacket(iu);
          iu = null;
        }
      }

      sm = null;
    }

    player = null;
  }

  /**
   * Schedule consume mana task.
   */
  private void scheduleConsumeManaTask()
  {
    _consumingMana = true;
    ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleConsumeManaTask(this), MANA_CONSUMPTION_RATE);
  }

  /**
   * Returns false cause item can't be attacked.
   *
   * @param attacker the attacker
   * @return boolean false
   */
  @Override
  public boolean isAutoAttackable(L2Character attacker)
  {
    return false;
  }

  /**
   * Returns the type of charge with SoulShot of the item.
   *
   * @return int (CHARGED_NONE, CHARGED_SOULSHOT)
   */
  public int getChargedSoulshot()
  {
    return _chargedSoulshot;
  }

  /**
   * Returns the type of charge with SpiritShot of the item.
   *
   * @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
   */
  public int getChargedSpiritshot()
  {
    return _chargedSpiritshot;
  }

  /**
   * Gets the charged fishshot.
   *
   * @return the charged fishshot
   */
  public boolean getChargedFishshot()
  {
    return _chargedFishtshot;
  }

  /**
   * Sets the type of charge with SoulShot of the item.
   *
   * @param type : int (CHARGED_NONE, CHARGED_SOULSHOT)
   */
  public void setChargedSoulshot(int type)
  {
    _chargedSoulshot = type;
  }

  /**
   * Sets the type of charge with SpiritShot of the item.
   *
   * @param type : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
   */
  public void setChargedSpiritshot(int type)
  {
    _chargedSpiritshot = type;
  }

  /**
   * Sets the charged fishshot.
   *
   * @param type the new charged fishshot
   */
  public void setChargedFishshot(boolean type)
  {
    _chargedFishtshot = type;
  }

  /**
   * This function basically returns a set of functions from L2Item/L2Armor/L2Weapon, but may add additional
   * functions, if this particular item instance is enhanched for a particular player.
   *
   * @param player : L2Character designating the player
   * @return Func[]
   */
  public Func[] getStatFuncs(L2Character player)
  {
    return getItem().getStatFuncs(this, player);
  }

  /**
   * Updates database.<BR>
   * <BR>
   * <U><I>Concept : </I></U><BR>
   * <B>IF</B> the item exists in database :
   * <UL>
   * <LI><B>IF</B> the item has no owner, or has no location, or has a null quantity : remove item from database</LI>
   * <LI><B>ELSE</B> : update item in database</LI>
   * </UL>
   * <B> Otherwise</B> :
   * <UL>
   * <LI><B>IF</B> the item hasn't a null quantity, and has a correct location, and has a correct owner : insert item
   * in database</LI>
   * </UL>
   */
  public void updateDatabase()
  {
    //System.out.println("Item: "+getItemId()+" Loc: "+_loc.name()+" ExistInDb: "+_existsInDb+" owner: "+_ownerId);
   
   
    if(isWear())
      return;

    if(_existsInDb)
    {
      if(_ownerId == 0 || _loc == ItemLocation.VOID || _count == 0 && _loc != ItemLocation.LEASE)
        removeFromDb();
      else
        updateInDb();
    }
    else
    {
      if(_count == 0 && _loc != ItemLocation.LEASE)
        return;

      if(_loc == ItemLocation.VOID || _ownerId == 0)
        return;

     
      insertIntoDb();
    }
  }

  /**
   * Returns a L2ItemInstance stored in database from its objectID.
   *
   * @param objectId : int designating the objectID of the item
   * @return L2ItemInstance
   */
  public static L2ItemInstance restoreFromDb(int objectId)
  {
    L2ItemInstance inst = null;
    Connection con = null;

    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("SELECT owner_id, object_id, item_id, count, enchant_level, loc, loc_data, price_sell, price_buy, custom_type1, custom_type2, mana_left FROM items WHERE object_id = ?");
      statement.setInt(1, objectId);
      ResultSet rs = statement.executeQuery();

      if(rs.next())
      {
        int owner_id = rs.getInt("owner_id");
        int item_id = rs.getInt("item_id");
        int count = rs.getInt("count");

        ItemLocation loc = ItemLocation.valueOf(rs.getString("loc"));

        int loc_data = rs.getInt("loc_data");
        int enchant_level = rs.getInt("enchant_level");
        int custom_type1 = rs.getInt("custom_type1");
        int custom_type2 = rs.getInt("custom_type2");
        int price_sell = rs.getInt("price_sell");
        int price_buy = rs.getInt("price_buy");
        int manaLeft = rs.getInt("mana_left");

        L2Item item = ItemTable.getInstance().getTemplate(item_id);

        if(item == null)
        {
          _log.severe("Item item_id=" + item_id + " not known, object_id=" + objectId);
          rs.close();
          statement.close();
          CloseUtil.close(con);
          return null;
        }

        inst = new L2ItemInstance(objectId, item);
        inst._existsInDb = true;
        inst._storedInDb = true;
        inst._ownerId = owner_id;
        inst._count = count;
        inst._enchantLevel = enchant_level;
        inst._type1 = custom_type1;
        inst._type2 = custom_type2;
        inst._loc = loc;
        inst._locData = loc_data;
        inst._priceSell = price_sell;
        inst._priceBuy = price_buy;

        // Setup life time for shadow weapons
        inst._mana = manaLeft;

        // consume 1 mana
        if(inst._mana > 0 && inst.getLocation() == ItemLocation.PAPERDOLL)
          inst.decreaseMana(false);

        // if mana left is 0 delete this item
        if(inst._mana == 0)
        {
          inst.removeFromDb();

          rs.close();
          statement.close();
          CloseUtil.close(con);
         
          return null;
        }
        else if(inst._mana > 0 && inst.getLocation() == ItemLocation.PAPERDOLL)
        {
          inst.scheduleConsumeManaTask();
        }

        loc = null;
        item = null;
      }
      else
      {
        _log.severe("Item object_id=" + objectId + " not found");

        rs.close();
        statement.close();
        CloseUtil.close(con);
       
        return null;
      }

      rs.close();
      statement.close();

      //load augmentation
      statement = con.prepareStatement("SELECT attributes,skill,level FROM augmentations WHERE item_id=?");
      statement.setInt(1, objectId);
      rs = statement.executeQuery();

      if(rs.next())
        inst._augmentation = new L2Augmentation(inst, rs.getInt("attributes"), rs.getInt("skill"), rs.getInt("level"), false);

      rs.close();
      statement.close();
      rs = null;
      statement = null;
    }
    catch(Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      _log.log(Level.SEVERE, "Could not restore item " + objectId + " from DB:", e);
    }
    finally
    {
      CloseUtil.close(con);
     
    }
   
    if(inst!=null)
      inst.fireEvent(EventType.LOAD.name, new Object[]
                                             {
                                               //con
                                             });
   
    return inst;
  }

  /**
   * Init a dropped L2ItemInstance and add it in the world as a visible object.<BR>
   * <BR>
   * <B><U> Actions</U> :</B><BR>
   * <BR>
   * <li>Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion</li> <li>Add the
   * L2ItemInstance dropped to _visibleObjects of its L2WorldRegion</li> <li>Add the L2ItemInstance dropped in the
   * world as a <B>visible</B> object</li><BR>
   * <BR>
   * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T ADD the object to _allObjects of L2World </B></FONT><BR>
   * <BR>
   * <B><U> Assert </U> :</B><BR>
   * <BR>
   * <li>_worldRegion == null <I>(L2Object is invisible at the beginning)</I></li><BR>
   * <BR>
   * <B><U> Example of use </U> :</B><BR>
   * <BR>
   * <li>Drop item</li> <li>Call Pet</li><BR>
   *
   * @param dropper the dropper
   * @param x the x
   * @param y the y
   * @param z the z
   */
  public final void dropMe(L2Character dropper, int x, int y, int z)
  {
    if(Config.ASSERT)
      assert getPosition().getWorldRegion() == null;

    if(Config.GEODATA > 0 && dropper != null)
    {
      Location dropDest = GeoData.getInstance().moveCheck(dropper.getX(), dropper.getY(), dropper.getZ(), x, y, z);
     
      if(dropDest != null && dropDest.getX()!=0 && dropDest.getY()!=0 ){
       
        x = dropDest.getX();
        y = dropDest.getY();
        z = dropDest.getZ();

      }
     
      dropDest = null;
    }

    synchronized (this)
    {
      // Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
      setIsVisible(true);
      getPosition().setWorldPosition(x, y, z);
      getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition()));

      // Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion
      getPosition().getWorldRegion().addVisibleObject(this);
    }

    setDropTime(System.currentTimeMillis());

    // this can synchronize on others instancies, so it's out of
    // synchronized, to avoid deadlocks
    // Add the L2ItemInstance dropped in the world as a visible object
    L2World.getInstance().addVisibleObject(this, getPosition().getWorldRegion(), dropper);

    if(Config.SAVE_DROPPED_ITEM)
      ItemsOnGroundManager.getInstance().save(this);
  }

  /**
   * Update the database with values of the item.
   */
  private void updateInDb()
  {
    if(Config.ASSERT)
      assert _existsInDb;

    if(_wear)
      return;

    if(_storedInDb)
      return;

    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,price_sell=?,price_buy=?,custom_type1=?,custom_type2=?,mana_left=? " + "WHERE object_id = ?");
      statement.setInt(1, _ownerId);
      statement.setInt(2, getCount());
      statement.setString(3, _loc.name());
      statement.setInt(4, _locData);
      statement.setInt(5, getEnchantLevel());
      statement.setInt(6, _priceSell);
      statement.setInt(7, _priceBuy);
      statement.setInt(8, getCustomType1());
      statement.setInt(9, getCustomType2());
      statement.setInt(10, getMana());
      statement.setInt(11, getObjectId());
      statement.executeUpdate();
      _existsInDb = true;
      _storedInDb = true;
      statement.close();
      statement = null;
     
    }
    catch(Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      _log.log(Level.SEVERE, "Could not update item " + getObjectId() + " in DB: Reason: ");
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
      con=null;
     
    }
   
    if(_existsInDb)
      fireEvent(EventType.STORE.name, (Object[]) null);
  }

  /**
   * Insert the item in database.
   */
  private void insertIntoDb()
  {
    if(_wear)
      return;

    if(Config.ASSERT)
      assert !_existsInDb && getObjectId() != 0;

    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,price_sell,price_buy,object_id,custom_type1,custom_type2,mana_left) " + "VALUES (?,?,?,?,?,?,?,?,?,?,?,?)");
      statement.setInt(1, _ownerId);
      statement.setInt(2, _itemId);
      statement.setInt(3, getCount());
      statement.setString(4, _loc.name());
      statement.setInt(5, _locData);
      statement.setInt(6, getEnchantLevel());
      statement.setInt(7, _priceSell);
      statement.setInt(8, _priceBuy);
      statement.setInt(9, getObjectId());
      statement.setInt(10, _type1);
      statement.setInt(11, _type2);
      statement.setInt(12, getMana());

      statement.executeUpdate();
      _existsInDb = true;
      _storedInDb = true;
      statement.close();
      statement = null;
     
    }
    catch(MySQLIntegrityConstraintViolationException  e)
    {
      //if(Config.ENABLE_ALL_EXCEPTIONS)
      //  e.printStackTrace();
     
      if(Config.DEBUG)
        _log.log(Level.SEVERE, "ATTENTION: Update Item instead of Insert one, check player with id "+this.getOwnerId()+" actions on item "+this.getObjectId());
      updateInDb();
   
    }
    catch(SQLException  e)
    {
      e.printStackTrace()
    }
    finally
    {
      CloseUtil.close(con);     
    }
  }

  /**
   * Delete item from database.
   */
  private void removeFromDb()
  {
    if(_wear)
      return;

    if(Config.ASSERT)
      assert _existsInDb;

    // delete augmentation data
    if(isAugmented())
      _augmentation.deleteAugmentationData();

    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE object_id=?");
      statement.setInt(1, getObjectId());
      statement.executeUpdate();
      _existsInDb = false;
      _storedInDb = false;
      statement.close();
      statement = null;
     
    }
    catch(Exception e)
    {
      _log.log(Level.SEVERE, "Could not delete item " + getObjectId() + " in DB:", e);
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
    }
   
    if(!_existsInDb)
      fireEvent(EventType.DELETE.name, (Object[])null);
  }

  /**
   * Returns the item in String format.
   *
   * @return String
   */
  @Override
  public String toString()
  {
    return "" + _item;
  }

  /**
   * Reset owner timer.
   */
  public void resetOwnerTimer()
  {
    if(itemLootShedule != null)
    {
      itemLootShedule.cancel(true);
    }
    itemLootShedule = null;
  }

  /**
   * Sets the item loot shedule.
   *
   * @param sf the new item loot shedule
   */
  public void setItemLootShedule(ScheduledFuture<?> sf)
  {
    itemLootShedule = sf;
  }

  /**
   * Gets the item loot shedule.
   *
   * @return the item loot shedule
   */
  public ScheduledFuture<?> getItemLootShedule()
  {
    return itemLootShedule;
  }

  /**
   * Sets the protected.
   *
   * @param is_protected the new protected
   */
  public void setProtected(boolean is_protected)
  {
    _protected = is_protected;
  }

  /**
   * Checks if is protected.
   *
   * @return true, if is protected
   */
  public boolean isProtected()
  {
    return _protected;
  }

  /**
   * Checks if is night lure.
   *
   * @return true, if is night lure
   */
  public boolean isNightLure()
  {
    return _itemId >= 8505 && _itemId <= 8513 || _itemId == 8485;
  }

  /**
   * Sets the count decrease.
   *
   * @param decrease the new count decrease
   */
  public void setCountDecrease(boolean decrease)
  {
    _decrease = decrease;
  }

  /**
   * Gets the count decrease.
   *
   * @return the count decrease
   */
  public boolean getCountDecrease()
  {
    return _decrease;
  }

  /**
   * Sets the inits the count.
   *
   * @param InitCount the new inits the count
   */
  public void setInitCount(int InitCount)
  {
    _initCount = InitCount;
  }

  /**
   * Gets the inits the count.
   *
   * @return the inits the count
   */
  public int getInitCount()
  {
    return _initCount;
  }

  /**
   * Restore init count.
   */
  public void restoreInitCount()
  {
    if(_decrease)
      _count = _initCount;
  }

  /**
   * Sets the time.
   *
   * @param time the new time
   */
  public void setTime(int time)
  {
    if(time > 0)
      _time = time;
    else
      _time = 0;
  }

  /**
   * Gets the time.
   *
   * @return the time
   */
  public int getTime()
  {
    return _time;
  }

  /**
   * Returns the slot where the item is stored.
   *
   * @return int
   */
  public int getLocationSlot()
  {
    if(Config.ASSERT)
      assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.FREIGHT || _loc == ItemLocation.INVENTORY;

    return _locData;
  }

  /**
   * Gets the drop protection.
   *
   * @return the drop protection
   */
  public final DropProtection getDropProtection()
  {
    return _dropProtection;
  }


  /**
   * Checks if is varka ketra ally quest item.
   *
   * @return true, if is varka ketra ally quest item
   */
  public boolean isVarkaKetraAllyQuestItem(){
   
    if((this.getItemId() >= 7211 && this.getItemId() <= 7215)
        || (this.getItemId() >= 7221 && this.getItemId() <= 7225)){
     
      return true;
     
    }
   
    return false;
   
  }
 
  public boolean isOlyRestrictedItem()
  {
    return (Config.LIST_OLY_RESTRICTED_ITEMS.contains(_itemId));
  }
    public boolean isHeroItem()
    {
        return ((_itemId >= 6611 && _itemId <= 6621) || (_itemId >= 9388 && _itemId <= 9390) || _itemId == 6842);
    }
  public boolean checkOlympCondition()
  {
    if (isHeroItem() || isOlyRestrictedItem() || isWear() || (!Config.ALT_OLY_AUGMENT_ALLOW && isAugmented()))
      return false;
    return true;
  }

}
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