Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2EventManagerInstance

package com.l2jfrozen.gameserver.model.actor.instance;

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/



import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.entity.event.ArenaEvent;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.LastManStanding;
import com.l2jfrozen.gameserver.model.entity.event.Raid;
import com.l2jfrozen.gameserver.model.entity.event.TownWarEventNew;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.random.Rnd;


/**
* <b><font size=3>NPC Buffer instance handler</font></b><br>
* <br>
* This class contains some methods that can be sorted by different types and functions:<br><br>
*
* - Methods that overrides to superclass' (L2FolkInstance):
<li>onAction
<li>onBypassFeedback
<li>onActionShift
<br><br>
*
* - Methods to show html windows:
* <li>showGiveBuffsWindow
* <li>showManageSchemeWindow
* <li>showEditSchemeWindow
* <br></br>
*
* - Methods to get and build info (Strings, future html content) from character schemes, state, etc.
* <li>getPlayerSchemeListFrame: Returns a table with player's schemes names
* <li>getGroupSkillListFrame: Returns a table with skills available in the skill_group
* <li>getPlayerSkillListFrame: Returns a table with skills already in player's scheme (scheme_key)
*    
* <br>
* <br>
* @author  House
*/

public class L2EventManagerInstance extends L2NpcInstance
{
  private static final String PARENT_DIR = "data/html/mods/";
 
  public L2EventManagerInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
  }
 
  @Override
  public void onAction(L2PcInstance player)
  {
    if (!canTarget(player) || System.currentTimeMillis() - player.getTimerToAttack() < Config.CLICK_TASK)
      return;
   
    if (Olympiad.getInstance().isRegistered(player))
    {
      player.sendMessage("You cannot use the event manager while registered in Olympiad.");
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    // Check if the L2PcInstance already target the L2NpcInstance
    if (this != player.getTarget())
    {
      if (Config.DEBUG)
      {
        _log.fine("new target selected:" + getObjectId());
      }
     
      // Set the target of the L2PcInstance player
      player.setTarget(this);
     
      // Check if the player is attackable (without a forced attack)
      if (isAutoAttackable(player))
      {
        // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
        // The player.getLevel() - getLevel() permit to display the correct color in the select window
        MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
        player.sendPacket(my);
        my = null;
       
        // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
        StatusUpdate su = new StatusUpdate(getObjectId());
        su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
        su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
        player.sendPacket(su);
        su = null;
      }
      else
      {
        // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
        MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
        player.sendPacket(my);
        my = null;
      }
     
      player.setTimerToAttack(System.currentTimeMillis());
      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
     
      player.sendPacket(new ValidateLocation(this));
     
      // Check if the player is attackable (without a forced attack) and isn't dead
      if (isAutoAttackable(player) && !isAlikeDead())
      {
        // Check the height difference
        if (Math.abs(player.getZ() - getZ()) < 400) // this max heigth difference might need some tweaking
        {
          // Set the L2PcInstance Intention to AI_INTENTION_ATTACK
          player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
          // player.startAttack(this);
        }
        else
        {
          // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
          player.sendPacket(ActionFailed.STATIC_PACKET);
        }
      }
      else if (!isAutoAttackable(player))
      {
        // Calculate the distance between the L2PcInstance and the L2NpcInstance
        if (!canInteract(player))
        {
          // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
          player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
        }
        else
        {
          // Like L2OFF if char is dead, is sitting, is in trade or is in fakedeath can't interact with npc
          if (player.isSitting() || player.isDead() || player.isFakeDeath() || player.getActiveTradeList() != null)
            return;
         
          // Send a Server->Client packet SocialAction to the all L2PcInstance on the _knownPlayer of the L2NpcInstance to display a social action of the L2NpcInstance on their client
          SocialAction sa = new SocialAction(getObjectId(), Rnd.get(8));
          broadcastPacket(sa);
         
          if (TvT._isEventMobTvT)
          {
            TvT.showEventHtml(player, String.valueOf(getObjectId()));
          }
          else if (DM._isEventMobDM)
          {
            DM.showEventHtml(player, String.valueOf(this.getObjectId()));
          }
          else if (CTF._isEventMobCTF)
          {
            CTF.showEventHtml(player, String.valueOf(getObjectId()));
          }
          else if (Raid._isEventMobRaid)
          {
            Raid.showEventHtml(player, String.valueOf(getObjectId()));
          }
          else if (TownWarEventNew._inTWPeriod)
          {
            NpcHtmlMessage html = new NpcHtmlMessage(1);
            html.setFile(PARENT_DIR+"TW.htm");
            sendHtmlMessage(player, html);
          }
          else if (ArenaEvent._inCompPeriod)
          {
            NpcHtmlMessage html = new NpcHtmlMessage(1);
            html.setFile(PARENT_DIR+"2vs2.htm");
            sendHtmlMessage(player, html);
          }
          else if (LastManStanding.isActive())
          {
            if(!player.isAio())
              {
              if (LastManStanding.started)
              {
              LastManStanding.showEventHtmlStarted(player, String.valueOf(this.getObjectId()));
              }
              else if(!LastManStanding.players.contains(player) && LastManStanding.isActive())
              {
                LastManStanding.showEventHtml(player, String.valueOf(this.getObjectId()));
              }
              else
              {
                LastManStanding.showEventHtmlJoined(player, String.valueOf(this.getObjectId()));
                }
             }
            else
             LastManStanding.showAioHtml(player, String.valueOf(this.getObjectId()));
          }
        else
        {
          NpcHtmlMessage html = new NpcHtmlMessage(1);
          html.setFile(PARENT_DIR+"EventManager.htm");
          sendHtmlMessage(player, html);
        }
        // Like L2OFF player must rotate to the Npc
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
      }
     
      // to avoid player stuck
      player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    else
    {
      player.sendPacket(ActionFailed.STATIC_PACKET);
    }
  }
}
 
  private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html)
    {
        html.replace("%objectId%", String.valueOf(getObjectId()));
        html.replace("%npcId%", String.valueOf(getNpcId()));
        player.sendPacket(html);
    }
}
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