Package com.badlogic.gdx.scenes.scene2d

Examples of com.badlogic.gdx.scenes.scene2d.Stage


     */
    @Override
    public void create() {
        m_spriteBatch = new SpriteBatch();

        m_stage = new Stage(0, 0, true);

        m_map = null;

        m_font = new BitmapFont();

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  public void hideList () {
    if (!scroll.hasParent()) return;
    selected = null;
    scroll.list.setTouchable(Touchable.disabled);
    Stage stage = scroll.getStage();
    if (stage != null) {
      if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
      Actor actor = stage.getScrollFocus();
      if (actor == null || actor.isDescendantOf(scroll)) stage.setScrollFocus(previousScrollFocus);
    }
    scroll.addAction(sequence(fadeOut(0.15f, Interpolation.fade), removeActor()));
  }
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    backgroundAffected = true;
    comboBoxFlag = false;
    usePanelAnimator = panelAutoShow;
    post.zoomRadialBlur = true;

    stage = new Stage();
    inputMultiplexer.addProcessor( stage );
    if( DebugUI ) {
      stage.setDebugAll( true );
    }
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  }
 
  @Override
  public void show() {

        stage = new Stage();

        Table table = new Table(game.getSkin());
        table.setFillParent(true);
        table.center();
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  }

  @Override
  public void show() {

        stage = new Stage();

        Table table = new Table(game.getSkin());
        table.setFillParent(true);
        table.center();
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        loadScreen();
    }

    private void loadScreen() {

        stage = new Stage();

        Table table = new Table(game.getSkin());
        table.setFillParent(true);
        table.center();
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    /**
     * Carga el menú en pantalla
     */
  private void loadScreen() {

        stage = new Stage();

        Table table = new Table(game.getSkin());
        table.setFillParent(true);
        table.center();

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    @Override
    public void create() {
        setScreen(new Screen() {

            private final Stage stage = new Stage(new StretchViewport(GAME_VIEWPORT_WIDTH, GAME_VIEWPORT_HEIGHT));
            private final BitmapFont bitmapFont = new BitmapFont();
            private final Label fps = new Label("", new Label.LabelStyle(bitmapFont, Color.WHITE));
            private final Road road = new Road();

            @Override
            public void render(float v) {
                GL20 gl = Gdx.graphics.getGL20();
                gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
                fps.setText("" + Gdx.graphics.getFramesPerSecond());

                road.update(v);
                road.render(stage.getCamera());

                stage.act();
                stage.draw();
            }

            @Override
            public void resize(int i, int i2) {

            }

            @Override
            public void show() {
                fps.setFontScale(5F);
                stage.addActor(fps);
                road.resetRoad();
            }

            @Override
            public void hide() {
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  }

  @Override
  public void resize(int width, int height) {
    if (stage == null) {
      stage = new Stage(width, height, true);
    }
    stage.clear();
   
    Gdx.input.setInputProcessor(stage);
   
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    // used to change alpha
    color = new Color();

    batch = new SpriteBatch();
    batch.setProjectionMatrix(cam.combined);
    stage = new Stage(width, height, false, batch);

    // ====Fonts
    bonzai32 = Configuration.bonzai32;
    bonzai24 = Configuration.bonzai24;
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