package com.esotericsoftware.spine;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.utils.Array;
public class SkeletonRendererDebug {
static private final Color slotLineColor = new Color(0, 0, 1, 0.5f);
private ShapeRenderer renderer;
public SkeletonRendererDebug () {
renderer = new ShapeRenderer();
}
public void draw (Skeleton skeleton) {
float skeletonX = skeleton.getX();
float skeletonY = skeleton.getY();
Gdx.gl.glEnable(GL10.GL_BLEND);
renderer.begin(ShapeType.Line);
renderer.setColor(Color.RED);
Array<Bone> bones = skeleton.getBones();
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
if (bone.parent == null) continue;
float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
}
renderer.setColor(slotLineColor);
Array<Slot> slots = skeleton.getSlots();
for (int i = 0, n = slots.size; i < n; i++) {
Slot slot = slots.get(i);
Attachment attachment = slot.attachment;
if (attachment instanceof RegionAttachment) {
RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.updateVertices(slot);
float[] vertices = regionAttachment.getVertices();
renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
}
}
renderer.end();
renderer.setColor(Color.GREEN);
renderer.begin(ShapeType.Filled);
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
renderer.setColor(Color.GREEN);
renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3);
}
renderer.end();
}
public ShapeRenderer getShapeRenderer () {
return renderer;
}
}