if (getDebug() == DEBUG_NONE || debugRects == null) return;
if (debugRenderer == null) {
if (Gdx.graphics.isGL20Available())
debugRenderer = new ImmediateModeRenderer20(64, false, true, 0);
else
debugRenderer = new ImmediateModeRenderer10(64);
}
Table table = getTable();
Actor parent = table.parent;
float x = table.x, y = 0;