/*
* Datei: PhysicsMaster.java
* Autor(en): Lukas König
* Java-Version: 6.0
* Erstellt: ??.07.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.physics2DA;
import java.util.List;
import eas.math.geometry.Vector2D;
import eas.plugins.PluginProperties;
import eas.plugins.masterScheduler.AbstractDefaultMaster;
import eas.simulation.Wink;
import eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.BruteCollisionStrategy;
import eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.ForceSource;
import eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicalObstacle;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgentCircle;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;
import eas.startSetup.SingleParameter;
/**
* @author Lukas König
*
*/
@PluginProperties(pluginIsHidden = false)
public class PhysicsMaster extends AbstractDefaultMaster<PhysicsEnvironment2D<PhysicsAgent2D<?>>> {
/**
*
*/
private static final long serialVersionUID = 6432638200757692132L;
@SuppressWarnings("unchecked")
@Override
public PhysicsEnvironment2D<PhysicsAgent2D<?>>[] generateRunnables(ParCollection params) {
PhysicsEnvironment2D<PhysicsAgent2D<?>>[] envs = new PhysicsEnvironment2D[1];
PhysicsEnvironment2D<PhysicsAgent2D<?>> env = new PhysicsEnvironment2D<PhysicsAgent2D<?>>(
"Physics-Environment",
0,
null,
params,
new Vector2f(0, 50),
500,
new BruteCollisionStrategy());
envs[0] = env;
env.addAgent(new PhysicalObstacle(0, env, params, 10), new Vector2D(13, -150), 26);
env.addCollidingAgent(new PhysicalObstacle(1, env, params, 10), new Vector2D(55, -100), 45);
env.addCollidingAgent(new PhysicalObstacle(2, env, params, 10), new Vector2D(51, -70), 77);
env.addCollidingAgent(new PhysicalObstacle(6, env, params, 10), new Vector2D(0, -50), 73);
env.addCollidingAgent(new PhysicalObstacle(7, env, params, 10), new Vector2D(140, -50), 0);
env.addCollidingAgent(new PhysicalObstacle(8, env, params, 10), new Vector2D(140, -150), 0);
env.addCollidingAgent(new StaticBody(3, env, params), new Vector2D(-10, -50), 0);
env.addCollidingAgent(new StaticBody(13, env, params), new Vector2D(-85, -30), 90);
env.addCollidingAgent(new StaticBody(4, env, params), new Vector2D(16, 0), 4);
env.addCollidingAgent(new StaticBody(5, env, params), new Vector2D(175, 20), 7);
env.addCollidingAgent(new StaticBody(10, env, params), new Vector2D(275, 99), -16);
env.addCollidingAgent(new PhysicsAgent2(9, env, 5, params), new Vector2D(155, -80), 95);
env.addCollidingAgent(new PhysicsAgent2(11, env, 5, params), new Vector2D(275, 0), 47);
env.addAgent(new PhysicsAgentCircle(12, env, 70, params), new Vector2D(-84, -120), 7);
env.addCollidingAgent(new StaticBody(15, env, params), new Vector2D(135, 199), -6);
env.addCollidingAgent(new StaticBody(16, env, params), new Vector2D(75, 266), 5);
// env.addCollidingAgent(new StaticBody(17, env), new Vector2D(350, 200), -3);
env.addCollidingAgent(new StaticBody(18, env, params), new Vector2D(248, 190), 25);
return envs;
}
@Override
public String id() {
return eas.simulation.ConstantsSimulation.DEFAULT_MASTER_SCHEDULER_ID + "-physics";
}
ForceSource<PhysicsAgent2D<?>> f = new ForceSource<PhysicsAgent2D<?>>() {
private static final long serialVersionUID = 7704974706762245272L;
@Override
public void apply(PhysicsAgent2D<?> body, float dt) {
if (body.id() == 12) {
body.adjustVelocity(new Vector2f(1.1f, 0));
}
}
};
@Override
public void runDuringSimulation(
PhysicsEnvironment2D<PhysicsAgent2D<?>> umg,
Wink simZyk,
ParCollection params) {
super.runDuringSimulation(umg, simZyk, params);
if (simZyk.getLastTick() == 500) {
umg.remove(f);
}
if (simZyk.getLastTick() == 425) {
umg.add(f);
}
}
@Override
public List<SingleParameter> getParameters() {
List<SingleParameter> list = super.getParameters();
return list;
}
}