new Vector2f(0, 50),
500,
new BruteCollisionStrategy());
envs[0] = env;
env.addAgent(new PhysicalObstacle(0, env, params, 10), new Vector2D(13, -150), 26);
env.addCollidingAgent(new PhysicalObstacle(1, env, params, 10), new Vector2D(55, -100), 45);
env.addCollidingAgent(new PhysicalObstacle(2, env, params, 10), new Vector2D(51, -70), 77);
env.addCollidingAgent(new PhysicalObstacle(6, env, params, 10), new Vector2D(0, -50), 73);
env.addCollidingAgent(new PhysicalObstacle(7, env, params, 10), new Vector2D(140, -50), 0);
env.addCollidingAgent(new PhysicalObstacle(8, env, params, 10), new Vector2D(140, -150), 0);
env.addCollidingAgent(new StaticBody(3, env, params), new Vector2D(-10, -50), 0);
env.addCollidingAgent(new StaticBody(13, env, params), new Vector2D(-85, -30), 90);
env.addCollidingAgent(new StaticBody(4, env, params), new Vector2D(16, 0), 4);
env.addCollidingAgent(new StaticBody(5, env, params), new Vector2D(175, 20), 7);
env.addCollidingAgent(new StaticBody(10, env, params), new Vector2D(275, 99), -16);