env.addCollidingAgent(new PhysicalObstacle(1, env, params, 10), new Vector2D(55, -100), 45);
env.addCollidingAgent(new PhysicalObstacle(2, env, params, 10), new Vector2D(51, -70), 77);
env.addCollidingAgent(new PhysicalObstacle(6, env, params, 10), new Vector2D(0, -50), 73);
env.addCollidingAgent(new PhysicalObstacle(7, env, params, 10), new Vector2D(140, -50), 0);
env.addCollidingAgent(new PhysicalObstacle(8, env, params, 10), new Vector2D(140, -150), 0);
env.addCollidingAgent(new StaticBody(3, env, params), new Vector2D(-10, -50), 0);
env.addCollidingAgent(new StaticBody(13, env, params), new Vector2D(-85, -30), 90);
env.addCollidingAgent(new StaticBody(4, env, params), new Vector2D(16, 0), 4);
env.addCollidingAgent(new StaticBody(5, env, params), new Vector2D(175, 20), 7);
env.addCollidingAgent(new StaticBody(10, env, params), new Vector2D(275, 99), -16);
env.addCollidingAgent(new PhysicsAgent2(9, env, 5, params), new Vector2D(155, -80), 95);
env.addCollidingAgent(new PhysicsAgent2(11, env, 5, params), new Vector2D(275, 0), 47);
env.addAgent(new PhysicsAgentCircle(12, env, 70, params), new Vector2D(-84, -120), 7);
env.addCollidingAgent(new StaticBody(15, env, params), new Vector2D(135, 199), -6);
env.addCollidingAgent(new StaticBody(16, env, params), new Vector2D(75, 266), 5);
// env.addCollidingAgent(new StaticBody(17, env), new Vector2D(350, 200), -3);
env.addCollidingAgent(new StaticBody(18, env, params), new Vector2D(248, 190), 25);
return envs;
}