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package mage.sets.magic2013;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterNonlandCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author jeffwadsworth
*/
public class ShimianSpecter extends CardImpl {
public ShimianSpecter(UUID ownerId) {
super(ownerId, 109, "Shimian Specter", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
this.expansionSetCode = "M13";
this.subtype.add("Specter");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ShimianSpecterEffect(), false, true));
}
public ShimianSpecter(final ShimianSpecter card) {
super(card);
}
@Override
public ShimianSpecter copy() {
return new ShimianSpecter(this);
}
}
class ShimianSpecterEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("nonland card");
static {
filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
}
public ShimianSpecterEffect() {
super(Outcome.Benefit);
staticText = "that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library";
}
public ShimianSpecterEffect(final ShimianSpecterEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(source.getFirstTarget());
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (targetPlayer != null && sourceObject != null && controller != null) {
// reveal hand of target player
targetPlayer.revealCards(sourceObject.getLogName(), targetPlayer.getHand(), game);
// You choose a nonland card from it
TargetCardInHand target = new TargetCardInHand(new FilterNonlandCard());
target.setNotTarget(true);
Card chosenCard = null;
if (controller.choose(Outcome.Benefit, targetPlayer.getHand(), target, game)) {
chosenCard = game.getCard(target.getFirstTarget());
}
// Exile all cards with the same name
// Building a card filter with the name
FilterCard filterNamedCards = new FilterCard();
if (chosenCard != null) {
filterNamedCards.add(new NamePredicate(chosenCard.getName()));
} else {
filterNamedCards.add(new NamePredicate("----")); // so no card matches
}
// The cards you're searching for must be found and exiled if they're in the graveyard because it's a public zone.
// Finding those cards in the hand and library is optional, because those zones are hidden (even if the hand is temporarily revealed).
// search cards in graveyard
if (chosenCard != null) {
for (Card checkCard : targetPlayer.getGraveyard().getCards(game)) {
if (checkCard.getName().equals(chosenCard.getName())) {
controller.moveCardToExileWithInfo(checkCard, null, "", source.getSourceId(), game, Zone.GRAVEYARD);
}
}
// search cards in hand
TargetCardInHand targetCardsHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCards);
controller.chooseTarget(outcome, targetPlayer.getGraveyard(), targetCardsHand, source, game);
for(UUID cardId: targetCardsHand.getTargets()) {
Card card = game.getCard(cardId);
if (card != null) {
controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND);
}
}
}
// search cards in Library
// If the player has no nonland cards in his or her hand, you can still search that player's library and have him or her shuffle it.
if (chosenCard != null || controller.chooseUse(outcome, "Search library anyway?", game)) {
TargetCardInLibrary targetCardsLibrary = new TargetCardInLibrary(0, Integer.MAX_VALUE, filterNamedCards);
controller.searchLibrary(targetCardsLibrary, game, targetPlayer.getId());
for(UUID cardId: targetCardsLibrary.getTargets()) {
Card card = game.getCard(cardId);
if (card != null) {
controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.LIBRARY);
}
}
targetPlayer.shuffleLibrary(game);
}
return true;
}
return false;
}
@Override
public ShimianSpecterEffect copy() {
return new ShimianSpecterEffect(this);
}
}