this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
this.addAbility(new EntersAnotherCreatureYourControlTriggeredAbility(new BoostControlledEffect(1, 1, Duration.EndOfTurn)));
}