}
@Override
public void build() {
// Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
CompoundAbility compoundAbilities = new CompoundAbility(FlyingAbility.getInstance(), FirstStrikeAbility.getInstance(), VigilanceAbility.getInstance(), TrampleAbility.getInstance(), HasteAbility.getInstance(), new ProtectionAbility(protectionFilter));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(compoundAbilities, Duration.WhileOnBattlefield, new FilterControlledCreaturePermanent("Creatures"))));
}