this.toughness = new MageInt(1);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostSourceEffect(4, 4, Duration.WhileOnBattlefield), new CardsInOpponentGraveCondition(10), "{this} gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard")));
}